Bruno Finco from Optimum G joins the Tuned In podcast to discuss vehicle dynamics and suspension kinematics. The episode revisits key insights from their previous conversation, emphasizing the importance of optimizing tire contact patches for improved car handling. Bruno explains complex concepts like roll center, camber curves, and bump steer, making them accessible for enthusiasts. He also shares practical advice on using Optimum G's software for suspension design and performance analysis, highlighting the significance of understanding tire behavior in racing. The discussion is rich with technical details, making it a valuable resource for those looking to enhance their automotive knowledge.
*** We’ll be taking a break over the Christmas/New Year period and will be back in action mid-January.
That means that although there won’t be any new episodes for a few weeks, we’ll be taking another look back at some of our favourite episodes. ***
Are you sick of playing the guessing game when it comes to setting up the suspension and tyre systems in your race or road car? If you’ve ever felt like you’re throwing alignment adjustments, damper settings, and spring rate changes at the pit wall just to see what sticks when making changes to your or your customer’s vehicle, then this episode with Bruno Finco of Optimum G is going to be a perfect listen.
Originally from Brazil and now based in Colorado, unusually for a guest of the Tuned In podcast, Bruno didn’t have all that much interest in cars growing up — it wasn’t until he went to university to gain a degree in mechatronics engineering that he joined the school’s Formula SAE team and began a life-long love affair with all things motorsport.
Walking out of university and straight into a role at Colorado-based Optimum G, Bruno has since gone on to become the motorsport tech company’s Lead Performance Engineer, and now spends his time travelling around the world’s greatest race circuits, gathering data, helping both race teams and OEMs optimise their vehicle dynamics, and teaching others how to do the same through the use of Optimum G’s highly-regarded software packages.
The bulk of this admittedly very tech-heavy episode consists of Bruno talking us through the many nuanced points of motorsport handling and performance, breaking down concepts into their many facets. This includes roll centre, tyre slip angle, Ackermann steering, anti-dive and squat, plus much more.
Bruno also explains how Optimum G’s software works, and most interestingly, despite how it first looks, how it’s not something you need to have a Ph.D. in order to understand and use to substantially improve your vehicle’s performance.
"around the development of the suspension on our Honda CRX. And while initially it looks complex, it's actually not very difficult to use"
The Honda CRX is a small, sporty car made by Honda that was popular in the 1980s and early 1990s. It's known for being light and fun to drive.
The Honda CRX is a compact car produced by Honda from 1983 to 1991, known for its lightweight design and sporty performance. It became popular among car enthusiasts for its handling and efficiency.
"optimising the tyre contact patch with the racetrack surface. Obviously no matter what car we've got and how much power it's got, as well as how much money"
The tyre contact patch is the part of the tyre that touches the ground. It's important because it affects how well the car grips the road and how it handles.
The tyre contact patch is the area of the tyre that is in direct contact with the road surface. It plays a critical role in vehicle performance, affecting traction, handling, and braking.
"We get deep into the weeds in this conversation with some of the less obvious or less well known terms around suspension design and suspension kinematics..."
Suspension kinematics is about how the parts of a car's suspension move and work together. It helps determine how well the car handles and performs on the road.
Suspension kinematics refers to the study of the motion of the suspension system in a vehicle. It involves understanding how different components of the suspension interact and affect the vehicle's handling and performance.
"We get deep into the weeds in this conversation with some of the less obvious or less well known terms around suspension design and suspension kinematics, such as roll centre..."
The roll centre is a point in a car's suspension that helps decide how much the car will lean when going around a corner. It's important for keeping the car stable.
The roll centre is an imaginary point in a vehicle's suspension system that helps determine how the car will roll during cornering. It plays a crucial role in vehicle handling and stability.
"We also dive into Ackerman steering and what that term means and how this can be used as well to help improve the performance of the car."
Ackerman steering is a design that helps the wheels of a car turn better when going around corners. It makes sure the inside wheels turn more than the outside wheels, which helps with handling.
Ackerman steering is a geometric arrangement of the steering linkage that allows the inside wheels to turn at a sharper angle than the outside wheels during a turn. This improves handling and reduces tire wear.
"We also cover subjects such as anti-dive and anti-squat."
Anti-dive is a feature in a car's suspension that helps prevent the front of the car from leaning forward too much when braking hard. This keeps the car stable and easier to control.
Anti-dive is a suspension design feature that minimizes the forward pitch of a vehicle during hard braking. It helps maintain stability and control under braking conditions.
"We also cover subjects such as anti-dive and anti-squat."
Anti-squat is a feature in a car's suspension that helps prevent the back of the car from leaning back too much when accelerating. This helps the car stay stable and have better traction.
Anti-squat is a suspension design feature that reduces the rearward pitch of a vehicle during acceleration. It helps improve traction and stability when the vehicle is under power.
"...at University of São Paulo and there we have the Formula Student or Formula SE project. Are you aware of the project?"
Formula Student is a competition for university students where they create and race small race cars. It helps students learn about engineering and teamwork by working on real car projects.
Formula Student is an international engineering competition where students design, build, and race small formula-style cars. It provides hands-on experience in engineering and project management, allowing students to apply theoretical knowledge in a practical setting.
"...once you understand those concepts they can be applied to a specific field like vehicle dynamics. Absolutely so whenever I'm studying vehicle dynamics I'm applying the physics and mechanical engineering concepts that I learned in school."
Vehicle dynamics looks at how cars move and respond when driving. It helps engineers understand how to make cars safer and more comfortable to drive.
Vehicle dynamics is the study of how vehicles behave while in motion, including the forces acting on them and their response to various driving conditions. It encompasses aspects like handling, stability, and ride comfort, which are critical for designing safe and efficient vehicles.
"...let's talk a little bit about Optimum G and what it is so give us a high level overview of what Optimum G actually encompasses."
Optimum G is a company that makes software to help car engineers understand how vehicles behave on the road or track. They focus on improving car performance and handling.
Optimum G is a company that specializes in vehicle dynamics and simulation software, often used in motorsports and automotive engineering to optimize vehicle performance and handling.
"...am I right in assuming this is sort of born out of your formula SAE work? Yes 100% so I was the head and lead of suspension..."
Formula SAE is a competition for university students where they create and race small race cars. It helps students learn about car design and engineering while working in teams.
Formula SAE is a student engineering competition where teams design, build, and race small formula-style cars. It emphasizes engineering principles and teamwork, providing students with hands-on experience in automotive design and racing.
"...we also teach seminars all around the world two main ones vehicle dynamics and also performance engineering..."
Performance engineering is about making cars faster and better at handling. It includes improving things like the engine, shape, and weight of the car to make it perform well.
Performance engineering involves the design and optimization of vehicles to achieve higher levels of performance, including speed, handling, and efficiency. It often includes aspects like aerodynamics, powertrain tuning, and weight reduction.
"...we are currently doing GT World Challenge Europe we are doing DTM so we are leading the championship in GT World Challenge..."
GT World Challenge Europe is a racing series where teams race high-performance sports cars. It's known for exciting races and features popular brands like Ferrari and Porsche.
The GT World Challenge Europe is a prominent sports car racing series featuring GT3 cars, where teams compete in various endurance races across Europe. It showcases high-performance vehicles from manufacturers like Ferrari, Lamborghini, and Porsche.
"...we are doing DTM so we are leading the championship in GT World Challenge..."
DTM stands for Deutsche Tourenwagen Masters, a racing series in Germany where modified cars race against each other. It's popular and includes well-known brands like Audi and Mercedes-Benz.
DTM, or Deutsche Tourenwagen Masters, is a touring car racing series based in Germany. It features modified production cars and is known for its competitive racing and high-profile manufacturers like Audi and Mercedes-Benz.
"...we worked in Formula E even though the season ended now so these are the three championships that we are most working actively..."
Formula E is a racing series where all the cars are electric. The races take place in city streets, and it focuses on promoting electric vehicles and sustainability.
Formula E is a class of motorsport that uses only electric-powered cars. It features races on temporary street circuits in major cities around the world, promoting sustainability and electric vehicle technology.
"we have racing teams hiring us to test their tires in the flat track so in the laboratory you have a huge machine that you can mount a tire and test that..."
Tire testing is when engineers check how well tires work in different situations, like on a race track. They want to make sure the tires are safe and perform well.
Tire testing involves evaluating the performance and durability of tires under various conditions, often using specialized equipment to simulate real-world scenarios. This is crucial for developing tires that perform well in racing and other high-performance applications.
"...we also work with OEM so not only racing but we also do OEMs so we are working in projects connecting..."
OEM means Original Equipment Manufacturer. It's the company that makes the original parts for a car, like the tires or engines, which are used when the car is first built.
OEM stands for Original Equipment Manufacturer, referring to companies that produce parts and equipment that may be marketed by another manufacturer. In the automotive context, OEMs are the manufacturers of the vehicles and their components.
"...l concepts and we're going to go deeper down this rabbit hole but before we sort of scare off half of the..."
The Volkswagen Rabbit is a small car that is easy to drive and great for everyday use. It has been around for a long time and is known for being reliable and fun to drive, which is why people often talk about it.
The Volkswagen Rabbit, known as the Golf in many markets, is a compact car that has been popular since its introduction in the mid-1970s. It is significant for its blend of practicality, performance, and efficiency, making it a staple in the hatchback segment. The Rabbit is often discussed for its iconic status and influence on the small car market.
"...for example helping them fine tune suspension stiffness them being driving analysis, data analysis and so on. However a lot of our products are also..."
Suspension stiffness is how hard or soft the car's suspension system is. A stiffer suspension can make the car handle better on the road, but it might also make the ride feel rougher.
Suspension stiffness refers to the rigidity of the suspension system in a vehicle, which affects how the car handles bumps and corners. A stiffer suspension can improve handling but may reduce ride comfort.
"...very useful for this type of racing such as Optimum Kinematics which helps you build and design a better suspension"
Optimum Kinematics is about setting up a car's suspension in the best way to make it handle better. It helps the tires stay in contact with the road for better control while driving.
Optimum Kinematics is a concept in vehicle dynamics that focuses on the geometry of the suspension system to improve handling and performance. It involves adjusting the angles and positions of suspension components for better tire contact and stability.
"...you can get tire data and you can fit models or understand the tire models that are more and more commonly used in vehicle dynamic simulations..."
Tire models are ways to predict how tires will act when a car is driving. They help engineers figure out how to make cars safer and better to drive.
Tire models are mathematical representations used in vehicle dynamics simulations to predict how tires will behave under various conditions. These models help engineers understand tire performance, grip, and wear, which are essential for optimizing vehicle handling.
"...you have mass, you have downforce, you have engine power and engine curves or torque curves..."
Downforce helps keep a car on the ground by pushing it down, which helps the tires grip the road better, especially when going fast.
Downforce is the aerodynamic force that pushes a car down onto the track, increasing tire grip and stability at high speeds. It is crucial for performance in racing and high-speed driving.
"...you have mass, you have downforce, you have engine power and engine curves or torque curves..."
Engine power is how strong the engine is, which helps the car go faster and accelerate better.
Engine power refers to the amount of work an engine can perform in a given time, typically measured in horsepower or kilowatts. It directly affects a vehicle's acceleration and top speed.
"...you have mass, you have downforce, you have engine power and engine curves or torque curves..."
Torque curves show how strong the engine is at different speeds, which helps in knowing when the car will feel the most powerful.
Torque curves represent how much twisting force an engine produces at different RPMs (revolutions per minute). Understanding torque curves helps in optimizing performance for various driving conditions.
"...you have gear ratios and you have tire grip and with that you can also model the track..."
Gear ratios are like the settings on a bike that help you go faster or climb hills easier; they affect how quickly the car can speed up or how fast it can go.
Gear ratios determine how power from the engine is transmitted to the wheels, affecting acceleration and top speed. Different gear ratios can optimize performance for various driving conditions.
"...you have gear ratios and you have tire grip and with that you can also model the track..."
Tire grip is how well the tires stick to the road; better grip means the car can go faster around corners without sliding.
Tire grip refers to the friction between the tires and the road surface, which affects how well a car can accelerate, brake, and corner. Higher grip allows for better performance and handling.
"and I add 100 kilos how much lap time am I going to lose or if I increase the power by 10% how much lap time am I going to gain"
Lap time is how long it takes a car to go around a racetrack once. Shorter lap times mean better performance.
Lap time refers to the total time it takes for a vehicle to complete a single lap on a racetrack. It's a critical metric in motorsport, as it directly reflects a car's performance and the driver's skill.
"we've used that software in the past to help choose gear ratios in the Hollinger gearbox"
A Hollinger gearbox is a special kind of transmission used in race cars. It helps the car change gears quickly and can handle a lot of power without breaking.
The Hollinger gearbox is a type of high-performance transmission used in motorsport applications. Known for its durability and quick shifting capabilities, it is favored by racing teams for its ability to handle high power outputs and provide precise gear changes.
"...powered by a naturally aspirated K20 2L engine and what we wanted to do was move the..."
The K20 engine is a type of engine made by Honda that is known for being powerful and able to spin fast. It’s often used in sporty cars and is popular for upgrades and modifications.
The K20 engine is a 2.0-liter inline-four engine produced by Honda, known for its high-revving capabilities and performance. It is commonly used in various Honda models and is popular among tuners for its potential to produce significant power.
"...powered by a naturally aspirated K20 2L engine and what we wanted to do was move the..."
Naturally aspirated means that the engine gets air from the atmosphere without any help from a turbo or supercharger. This can make the engine feel more responsive and easier to control.
Naturally aspirated refers to an engine that relies on atmospheric pressure alone to draw air into the combustion chamber, rather than using a turbocharger or supercharger. This typically results in a more linear power delivery and can enhance engine responsiveness.
"...we needed a chromoly subframe to mount the engine and the lower control arms but that was fine. The problem we struck was that by..."
A chromoly subframe is a strong metal frame used to hold parts of a car, like the engine and suspension. It's lighter and tougher than regular steel, making it great for performance cars.
A chromoly subframe is a structural component made from chromium-molybdenum steel, known for its strength and lightweight properties. It is often used in performance vehicles to provide a sturdy mounting point for the engine and suspension components.
"...everything is about tire performance it's the only thing really generating force to move the car..."
Tire performance is how well a tire can stick to the road and help the car turn, stop, and go. Good tire performance means better control and safety while driving.
Tire performance refers to how well tires grip the road, handle turns, and respond to acceleration and braking. It's crucial for vehicle safety and handling characteristics.
Select text to request an explanation
Welcome to High Performance Academies, tuned in podcast, I'm Andre your host.
We'll be taking a break over the Christmas New Year period and we'll be back in action
mid January. That means that although there won't be any new episodes
for a few weeks, we'll be taking another look at some of our favourite episodes.
This week we're going back to episode 100 featuring Bruno Finco from Optimum G.
Now Optimum G is a name that I've been aware of basically
since I got involved in the automotive industry. If you haven't heard of the name
you'll find out exactly what they do as we get into our interview but essentially
they offer software packages for analysing and optimising all facets
of race car performance. They also do consulting work for OE manufacturers
as well as high end race teams and they run training seminars.
Now from the outside I'd always assume that essentially you'd need a PhD
in order to be able to use the software products that Optimum G provides
or alternatively get involved in one of their seminars. While their topic
content is quite deep and vehicle dynamics is a complex topic in and of
itself, you'll find out as we go through this interview with Bruno that no,
you absolutely don't need a PhD. This is a really interesting topic
as well because prior to reaching out to Bruno to get him on the podcast
we actually had the opportunity to use some of Optimum G's software packages
around the development of the suspension on our Honda CRX.
And while initially it looks complex, it's actually not very difficult to use
and once we dived into it we found how powerful this software is.
This is a really deep dive into the world of vehicle dynamics
and suspension kinematics and all of this really is just about optimising
the tyre contact patch with the racetrack surface. Obviously
no matter what car we've got and how much power it's got, as well as how much money
has been poured into development, ultimately the performance of every car is
limited to that tyre contact patch so we absolutely want to make
the most of it. I also use this as an opportunity to really
pick Bruno's brains for my own benefit and hopefully everyone listening is going
to benefit from that discussion as well. We get deep into the weeds in this
conversation with some of the less obvious or less well known terms
around suspension design and suspension kinematics, such as roll centre,
roll centre heights, roll centre gradient, front to rear roll centre
migration and how these elements affect the handling, performance and balance
of the car. We also dive into Ackerman steering and what that
term means and how this can be used as well to help improve the performance
of the car. We also cover subjects such as anti-dive and anti-squat.
So this is going to be a very interesting chat for those who want to understand
suspension kinematics and vehicle dynamics of their own car more intently
and of course we also cover the various software packages that are available from
Optimum G and how they can be used. And again the fact that you don't need
a PhD in order to be able to use them. So let's get into our
interview now. Alright welcome to the podcast Bruno, thanks for joining us
today and for a start where are you joining us from in the world? I am in Brazil currently
so I'm Brazilian and I have recently moved back here. Okay, where is
Optimum G based? In Denver, Colorado, United States. So I lived there
for a couple of years that I moved to Europe because most of my projects
are in Europe and I'm finally back in Brazil travelling a lot but
yeah it's a little bit taller over the place. Okay, alright well let's roll things back
a little bit and I'm interested to learn a little bit about your background and specifically
how you developed an interest in cars and more the high level
sort of engineering aspect of the automotive scene. Right, so
actually I'm not the typical car guy that liked cars as a kid
I just knew that I wanted to be an engineer but no particular interesting cars
so I went down to studying mechatronics engineering
at University of São Paulo and there we have the
Formula Student or Formula SE project. Are you aware of the project?
Yeah absolutely, I think probably must have been about 30 to 40%
of our guests so far bring up Formula SA and every time it comes up
I get jealous because I never had that opportunity here in New Zealand
universities but give us a quick rundown for those who maybe haven't followed the podcast
or don't know what it is. Yeah so it's basically we as students
we design race cars from scratch, we build it and we race it
and by the way it was one of the drivers so I think you can be even more jealous
now and then we compete with different universities
so here in Brazil we had another 40 universities to compete
with our race car, we then won the competition, we went to the US
competed against another 140 universities from around the US
which was pretty fun and I simply fell in love with race
cars with VCO Dynamics with applying everything that I was learning
directly to this project to make a car faster and this is how I decided
that I wanted to work in this area. Actually all became
concrete once Claude Ruel, my current boss owner of Optimungi came to
Brazil to teach a seminar in VCO Dynamics. Once I was done with a seminar
I decided to think it was number one that yes I wanted to work with VCO Dynamics in race cars
and number two that I wanted to work for Optimungi and
yes so I applied for the company, I got the position
even before I graduated, had to rush to graduate as soon as possible
moved to the US and here I am today. Okay so straight out of
your degree and straight into Optimungi so again just
clarify the degree that you qualified out of University with was
Mechatronics Engineering which is basically to work with robots or robotics
in general and now I apply that to cars. So quite
removed from the specifics around vehicle dynamics but I'm
guessing there must be some crossover in there. Yes there is but I think
it's a very good example because so many people tell me I don't have an automotive
degree in my school, I don't have any VCO Dynamics courses, guess what I didn't
have any whatsoever and I never had any classes. I think in VCO Dynamics
or automotive I think the first one was really the seminar from
Claude in Brazil but you have nowadays you have so much material, books,
YouTube channels and so on that you don't need that so yeah.
We have a lot of engineers come through the podcast
and I think if you've got a basically any
university is going to offer some kind of mechanical engineering degree and that is
a very very broad topic, it's not necessarily
centered solely on the automotive field but once you
understand those concepts they can be applied to a specific field
like vehicle dynamics. Absolutely so whenever I'm studying vehicle
dynamics I'm applying the physics and mechanical engineering concepts that I learned in school.
Sure so the passion for applying
what you were doing in university into the automotive field
and then taking this vehicle dynamics seminar with Optimum G
am I right in assuming this is sort of born out of your formula SAE work? Yes
100% so I was the head and lead of suspension and vehicle
dynamics and after that I became the lead of testing and
data analysis so it all started there. Okay excellent
alright so let's talk a little bit about Optimum G
and what it is so give us a high level
overview of what Optimum G actually encompasses. So
Optimum G is the vehicle dynamics consultant so basically we offer solutions
involving vehicle dynamics we have three main offerings number one
is consulting in which it could be as a race or performance or data
engineer at the track with our customers or it could be different projects we have
manufacturers hire us to help them develop better tires to match the vehicles
we have race car designers hiring us to design their suspensions and so on
besides that we also offer simulation
software in the fields of kinematics tires and vehicle dynamics
and lastly we teach seminars all around the world two main ones
vehicle dynamics and also performance engineering. So this
really connects with my trajectory at Optimum G now I am
the lead performance engineer so I am one of the engineers going to the track
and coordinating our motorsport activities and I'm also the head of
consulting so I'm leading most of our consulting projects organizing our team
and so on. I also teach some of the seminars together with Claude
another colleague of mine so different seminars are taught by different
designers and it always started now it connects to software it always started
with me as one of the software developers so this is how I joined the company
and then I was moving more and more to the consulting and track
performance aspects which is what I'm really passionate about. Okay now we're going to
dive into those offerings that you've just talked about in a little bit more detail
as we go I'm interested with such a unique
position what's it the day in the life of Bruno currently look like
it's pretty fun to this party I really enjoy it so basically
either I'm traveling for consulting projects or for races so
now I live in Brazil but I'm traveling to Europe let's say every month for the races or
for projects so when I'm in the field I mean it's work the whole time
weekends no days off whatsoever going to the track since the races
on a weekend but very enjoyable meeting lots of different people
lots of different customers now when I'm at home running the other consulting projects
my day looks like wake up early in the morning go to the gym
I try to go to the gym every day then I come back to several meetings
in the morning so I try to run what we call daily meetings it's difficult in terms of
engineering processes that you have daily meetings so that everybody can update
or can give the updates on the different consulting projects that we're running that lunch
and in the afternoon I try to have one hour call with several members of
our team so let's say that we are working in testing a tire for one of
our customers in the rigging the flat track then I'm going to have one hour
calling the afternoon to review okay so how is the procedure that we're developing going
how are the tools that we're developing going so I try to do that until late
afternoon and then I have the night to perform the work that I have to do because in the
consulting projects I also have to do some work and as you're going to notice
very quickly I love learning so I try to also reserve a couple of hours
at the end of the day to keep learning for upcoming projects so that's what
I pretty much do. That sounds like you're packing a lot into the day good
on you can you give us some insight into maybe
what some of these consulting projects are I'm sure there's a whole bunch of NDAs involved
but I mean are you dealing with individual teams
you know maybe running a GT car or something like that or are you working
at OE levels with manufacturers building bespoke
race cars all of the above? Great question yeah pretty much all of the above but
let me even though I cannot give you names I can give you some very good examples of the current
projects that I'm running but okay so we work with specific teams
we obviously work with only one team per championship we don't work with two different
teams but I have a couple of performance engineers work with me so
we are currently doing GT World Challenge Europe we are doing DTM
so we are leading the championship in GT World Challenge we're doing pretty good in DTM as well
and we worked in Formula E even though the season ended now so these are the three
championships that we are most working actively this year and I'm coordinating
some of them with my performance engineers of the track besides that earlier this
year we had a race car manufacturer hire us to design their suspension
which is pretty nice because the car is now hitting the track and we
can see how the design will really behave at the track besides that
we have racing teams hiring us to test their tires in the flat track
so in the laboratory you have a huge machine that you can mount
a tire and test that and we also work with tire manufacturers so we are
developing new tires for future championships so I go to the track with
them so that I am the VCO Dynamics and Data Analysis
engineer for them so they're working on the tire side I'm working on the VCO
Dynamics and VCO performance side so I'm processing all of the data generating
KPIs, metrics and helping them to improve their tires for the following seasons
and lastly we also work with OEM so not only racing
but we also do OEMs so we are working in projects connecting
tire performance with the equal performance helping them design better
and safer cars. It's a massive list you've just given us and
it's great because it does obviously give us immediate insight into the level you're working at
and what you're doing. I'm interested particularly when we look at some of the
larger teams or specifically when we get to the OE level, obviously
the OE level money within reason is not an object, I'm interested
in why they would not look at having an
in-house resource to offer the services you do rather than
using an external consultant. Yeah that's a very appropriate question because
it is one of the challenges that we face because many people they want to build their own
teams so while there are two answers to that many times Optimum G
is at a higher level than they are and they don't have the time to build a team and they need
quick results so they are hiring us. Sometimes is
a one-off let's say okay so a racing team needs to
perform a tire performance analysis test different tires they don't need to build a team for that
they hire Optimum G and we solve all of their problems and one
thing that I would say it's an advantage of Optimum G compared to other
consultants that we are happy to share our knowledge so sometimes
our customers also hire us first to train them on how to perform such
job so that in the future they don't depend on us anymore.
So yeah there are a couple of different reasons why they would work with a consultant
compared to building an internal team for that work. Okay yeah that
makes perfect sense. I guess so far we've talked about some fairly
high level concepts and we're going to go deeper down this rabbit hole but before we
sort of scare off half of the listeners could you give us an idea
of who could benefit from Optimum G's
seminars and software I mean do you have to be a professional
racing team or an OE manufacturer to get value out of this
is a grassroots racer or a club level racer
able to get value? Oh yes so what happens that when we offer
direct consultant services to someone typically it's at the professional level
just because of the cost it's hard for an amateur driver
to justify the cost even though I have worked with some for example helping them
fine tune suspension stiffness them being driving analysis, data analysis
and so on. However a lot of our products are also
very very useful for this type of racing such
as Optimum Kinematics which helps you build and design a better suspension
such as Optimum Lat which helps you understand the performance of the car
and what tradeoffs you should do in terms of power, training and mass. Our seminars
are a great source especially if someone who is learning, who is improving
and who wants to keep growing it's certainly very good option
as well but it's interesting Andrew because in our seminars it's not only professional
motorsport engineers we have many students so first or second year of engineering
school they're already in our seminars so as long as the person prepares
for the seminar and has some understanding of vehicle dynamics they're going to
get a lot of knowledge out of them. Yeah okay good to get that clarity
I mean one thing I'll add in here which is one of the reasons we're talking
today is that we internally used
Optimum Kinematics on our Honda CRX project and I'll probably go into
a bit more detail in how that worked as we go and to be absolutely clear
no one inside of HPA, I work class as a rocket scientist
there's no one with a PhD, we I think
most of my guys, the guys particularly who are using that software
they learn to use it over the course of a couple of days and they're just
average smart people so I want to make that really clear that
you don't have to have a PhD in order to gain value out of it.
One of the things that I just wanted to talk about here with your seminars is
a catchphrase on your website, learn more in four days than a two year master's degree
so give us some background around that, how do you pack
that in in four days more than what someone's going to get in a two year master's degree?
Right so actually this phrase came from many
people telling us so it's not, we didn't come up with it, we had
many multiple people telling us I learned more about
vehicle dynamics specifically of course in your seminar than I did
in my master, well for sure it's a good thing for us, I'm not sure
it's such a good thing for a master's degree but in many case they're
not focusing as much on vehicle dynamics at least not to the
extent that we would consider acceptable and I would add another thing
they're not necessarily as concerned about how applicable that knowledge
is, why we are, we are discussing setup changes, we're discussing how do
we make a car faster based on that so of course there are many master's
degree with excellent vehicle dynamics courses but oftentimes
we hear that they're not as good so this is why we have this
phrase just because we heard from multiple people and how do we do that? Well
our seminars are pretty long even though it's only four days it's almost 12 hours a day
so it goes from 8am to 8pm so in the end it's 46 hours
okay you have lunch, one hour you have a couple of breaks let's say 40
no sorry 42 hours or 40 hours which is a lot of content
like if you stop to think about it, if you have one hour per
one or two hours per week how many weeks will take you to come to 40
hours of max content? Our material has been developed
for the past since the company started so for the past 25 years we have
been fine tuning our vehicle dynamics seminars so we just found the most efficient
way of presenting this information so that people can make use of
the knowledge so it's not a binder or a book that you
read and then you have no idea what to do with that every part of the project
there was a specific section that I would come back and just revisit the equations, revisit
the concepts and then improve my car based on that so I think that's basically
how we do it and our teachers are very good so Claude is an excellent teacher
I don't know if you had the chance to come to any of our seminars ever? I have not
I have not. Okay Claude is an excellent teacher extremely efficient
and I think that me and my other performance engineer we just
expected from him so we can teach him a very efficient way to give so much
content but in a digestible way so that people can really understand
and retain this knowledge. Okay now you mentioned
that you've had professional engineers come through and do your seminars
and also students I'm going to guess here that there is
a base level of mechanical knowledge as well
as a base level of mathematical knowledge that's going to be
required before you would take one of these courses is that a safe
assumption or am I off the mark there? Right yes you don't have to be
a genius but you have to have some understanding of physics and
mathematics. In many cases you don't even need universal level physics
many times just high school level if you master the basic
physics laws and forces and so on
it's enough to understand the physics concepts in terms of mathematics yes
some skills but I think more than that is just understanding engineering
concepts in general if you learn it from school high school or by
yourself and I would say some vehicle dynamics background is very useful
so whoever is asking me how should I prepare for the seminar can I come
without studying anything I would say it's not the best use of your time because you're not going to
be able to retain as much however if you study
some vehicle dynamics ahead of time I actually have I'm going to
give you the link for that later but on my Instagram I suggest all the vehicle dynamics books that
you should study in which order if you do like the first one or two
then you have a very good background to make the best use of the seminar
and retain as much of the information as you can. Okay now that sounds
good and it's always nice to have those resources as well for our listeners to be able to
get into. Okay let's dive a little bit more into
the software you've already mentioned the various software packages that Optimum G
produces but again could you just reiterate those? Yes absolutely
so we do we developed Optimum Kinematics which helps you understand
and design the kinematics of your car then we have Optimum Tire
in which you can get tire data and you can fit models
or understand the tire models that are more and more commonly used in vehicle
dynamic simulations and then we also and by the way we just
released a completely rebuild of Optimum Tire which is called
Optimum Tire 2 which is an amazing software really you can talk a little bit about that if you want
and then lastly we have Optimum Lap so Optimum Lap is very
interesting because it's a very simplified software but even professional
racing teams use it because it is useful so we selected
what are the most important parameters in car controls and
you only have them as inputs so you have mass, you have
downforce, you have engine power and engine curves or torque curves
and you also have gear ratios and you have tire grip and with that
you can also model the track and then you can simulate your vehicle and then
you can quantify right so if I change my car
and I add 100 kilos how much lap time am I going to lose
or if I increase the power by 10% how much lap time am I going to gain
and this gives you very quickly disasters but it's so nice to see
the most amateur driver just enthusiast playing
with the software just to learn how race cars work, how race car performance
works and then you go all the way up to professional motorsport engineers
using the software because it's just a very good way to give you
the fundamentals and the answers that you want.
We'll dive into that one in a moment and we've used that software
in the past to help choose gear ratios in the Hollinger gearbox
that went into our SR86 endurance car.
Before we get into that though let's just come back to the optimum kinematics
at the start and we've again used this software in
house and found it to be exceptionally powerful
and exceptionally valuable and the reason I say it's exceptionally
valuable is in our case it saved us wasting hours
and hours, probably weeks of time not to mention the cost of the materials
that would have gone into the modifications we're making so to give the very brief
story here we've got our Honda CRX powered by a naturally aspirated K20
2L engine and what we wanted to do was move the
engine back in the engine bay, I won't go too deep into why it was mounted
where it was but we basically could move the engine back about 100mm
which seemed like a great idea and we got into
the changes that would be required to do that, we needed a
chromoly subframe to mount the engine and the lower control arms but that was fine.
The problem we struck was that by
moving the engine back we had to completely relocate the steering rack
and when we relocated the steering rack we modeled
the suspension kinematics and optimum kinematics and we very quickly
found out that we were going to have a completely unmanageable
bump steer, like the car would have been an absolute pig to drive
at downright dangerous so obviously a complete step in the wrong direction
and once we saw this we went back and thought okay well
let's see for a start, what was our baseline? So we modeled
the factory pickup points and looked at the bump curve or the tow curve
as a result of that and I mean it might surprise some people I think would assume
that properly designed suspension has zero tow change
through bump and rebound and that's probably not realistic
so there was some tow change anyway with the factory suspension
but we were just so far out of the ballpark it was ridiculous
so then we started looking at modelling some options and we could fix it
by mounting the steering rack through the middle of the front differential
which obviously is not very realistic or we could have extended
the steering arm out so that it sat in the middle of the wheel and the tire
which of course again is unrealistic so straight away you're like well we're boxed into this
we can't do it, it will not work. And if we had gone
through the process of moving that engine back, making the subframe, mounting
the suspension, God forbid just taking the car to the track and trying driving
it would have been a disaster so that's just one
aspect of saving us time not to mention actually going down the path
of looking at various iterations of suspension, design and seeing
where you can get improvements so that's my experience with it and like I say
I mean my guys who did that work didn't find it very
difficult to build up the knowledge to use the software properly.
Let's come back one step though, we've used this term kinematics
what's it actually mean, what is suspension kinematics?
Right so basically suspension kinematics is defining the wheel movement
as well as a few other parameters such as road centres that control
low transfer. Alright so when you compress the wheel it goes up
and down, the camber is changing, this is kinematics, the caster
is changing, the toe is changing, when you roll your toe is also changing
all of that is kinematics. It is extremely important to understand what's
going on because we know that in the end everything is about tire performance
it's the only thing really generating force to move the car
from one turn to another to accelerate the car and so on. So we are trying to
optimize the use of the tire and you can only optimize the use of the tire
by designing good kinematics and good motion and movement of your wheels.
So that's basically it and what the software tries to do is to
simplify it and actually it's what everybody tells us it's very user friendly
very simple to work with but it provides you an easy platform
for you to model your suspension and then focus on these movements
you can move your car up and down in simulation and understand
what's going on with the camber, what's going on with the toe, what's going on with the
instant fanners, roast fanners and so on. So this is one of the stages
it allows you to analyze your current suspension. The second stage it allows you to
optimize the suspension and I don't know if you have played with it or if you guys have
but we have now the optimization module which you basically tell the
software I want this bump steer, I want this alignment variation as I compress
the tire and the software can tell you all right if you want this curve your pickup
point should be up here or this other pickup point should be a little bit more forward
so this would be from the design perspective you can both
analyze your suspension or it can help you better design your suspension.
One last aspect is that with the forces module you can apply forces in a
concrete patch let's say we're cornering at 1g you want to know how much
or what's the stress in each of your components the software can also
calculate that for you so when you make a modification to your suspension you can
understand how much more load you are getting because of this notification.
That in and of itself is a really interesting point because we've had
guests on the podcast previously who are involved
in designing and manufacturing components usually via
CNC for example or the 3D modeling process and we've talked
about FEA in that instance and how we can use that
to confirm that the part is going to be fit for purpose basically
will support the loads involved but the question there always comes
back to well that's all well and good but to use FEA you have to tell
the software what the loads are going to be, what the forces are going to be.
If you don't know those, how do you estimate those so well now we know
Optimum G or Optimum Kinematics will allow that so that's really
interesting. In terms of the software pickup points,
the suspension pickup points though I'm guessing probably a few listeners
are thinking to themselves right now, well that's all well and good but how on earth
do I accurately define these points because just like the FEA that I mentioned,
this is very much a case of garbage in, garbage out.
If we don't accurately have the suspension pickup points located
as far as the Kinematics software goes, all bets are off.
Now when we did this with our CRX we've got the benefit
of having a 3D scanner in house so the whole
front end of the car is scanned and we've basically
been able to build the car in the virtual world using Fusion 360. I'm absolutely
aware that not everyone listening is going to have the benefit of a
$10,000 or $15,000 laser scanner on hand so can you give us some
ideas on what the options are in defining these pickup points?
Right so from our side we have a couple of different options. Sometimes
when we work with the car manufacturer then we get the pickup points ourselves, that's the easiest.
Then we have the lab casting such as the ones that you guys used
such as 3D scanning and you also have the 3D arms so you basically
mount the chassis and then you have a 3D arm that is able to measure the pickup
points and tell you the exact location. These are the most accurate
and then you have the not accurate necessarily but more creative
ways that people they definitely find ways to measure that. So in that
case you need your chassis mounted to a specific
location but completely stable. Then you need to create
some references let's say the front axle or the middle of the front axle
is your reference. Then you have to split the measurements into different parts.
You need to measure the lateral coordinate which we call the Y
then you need to measure the longitudinal coordinate of this pickup point. How do you do that?
Well the easiest is to do on the ground because it is flat
so what you could do is you could hang a rope
with a short weight or with a little weight
and then you can measure the lateral coordinate and the longitudinal coordinate
of the pickup point and then the height is not that difficult. You can just
take the measurement of the height of the pickup point and in that case you would
have the pickup point location in 3D that you need
for the software. Of course you're going to face many challenges because the bottom pickup points are
easy to be measured or at least easier. The upper ones you
could have some other parts even the chassis on the way so you're
going to have to be a little creative to calculate offsets and then to come up with
new references to measure those pickup points but we have a couple different people
doing the measurements themselves. Yeah I'm glad you mentioned that there are
alternatives albeit you're going to have to get a little creative. It's going to take a little bit
more time and I think it's fair to say if you're using the
weight in a string I was going to call it a plumb bob which is a term
that I think a lot of people will probably recognise. Accuracy, I mean it's probably not
going to be the same as our PL3D laser scanner which is probably going to be
plus and minus, maybe 0.1 of a millimetre, I'm guessing with a plumb bob.
You're probably going to be within plus and minus 2 millimetres but you know you do the best that you can
and it's going to still be beneficial. There's going to be
a fair bit of work setting this up initially but once you're done
then you can move into the software. Alright so
with the Optimum Kinematics software there's a range
of terms that come into this and I kind of just wanted to talk through
some of these terms with you so that our listeners can get a really
good idea of what the relevance of these terms are and how they actually
affect the handling or the balance of the car. So one of the first ones I want to talk about
is roll centre and specifically roll centre height. This is a
term that we hear very frequently when we're talking about vehicle dynamics
so for a start what is the roll centre height?
It's good to discuss that because there's so much misconception around
this concept. So the roll centre height or roll centre
as the name says it's the point around which the chest is rolls
when it is rolling. So let's say that we're taking a corner
the car is going to roll around the specific point of the suspension, this is called the roll centre.
In this case this point is coming from
the instant centre. So your left suspension will define
one instant centre which is the point around which this left suspension
rolls or moves around. So the left suspension is defining
the instant centre, the right suspension is defining the instant centre. When you connect
both of them then you have the point around which the chest is
rotating. This is one of the definitions but
it's a simplification. So in reality the car is not rolling
or rotating about that point but it's a good way to
understand the concept of roll centre. However there is another
in my opinion even more important parameter defined by the roll
centre which is important for everybody working in terms of vehicle dynamics
car performance or even car builds which is load transfer. We know
that when we take a corner let's say a left hand corner we're going to have a lot of the
load or the weight being transferred from the left side to
the right side. A lot of it is going to go through the springs. This is why
the car rolls because it needs to compress the spring on the right side while extending
the other. However it's not all of the load transfer that is going
through the springs. A lot of it is also going
through the wishbones and through the links. So let's say that you are
transferring 300 kilos. It could be that 150 kilos are going
through the springs but 150 kilos are being transferred through the wishbones and through
the links. Increasing the load on these links and you could even
get some failure on these links because of this load transfer.
So the first one through the springs is called elastic load transfer
because the spring is an elastic component. The second part of
it is called geometric weight transfer and this geometric
weight transfer is defined by the roll centre height. So if you have a really
high roll centre most of the load transfer is going to go
through the wishbones and the links. The advantage being the car rolls
less. It's a little more stable. The platform is more stable.
The disadvantage being you have a lot more stress on these components
and you risk breaking them. So if you design a suspension and you make
a modification and you increase the height of the roll centre
but you don't design your parts appropriately for that extra load
you can get suspension failures because of that.
Yeah I think that would be something that could be quite easily overlooked
as well. Now you also mentioned another term there, centre
of gravity. There's a relationship here between the height of the centre
of gravity and the height of the roll centre that is going to also
impact the way the car will roll in a quarter. Can you
give us an overview of that please? Absolutely. So the most
important parameter is not the roll centre itself. It's the percentage
of the roll centre height compared to the CG height. So
if you have your, let's say your roll, your CG height
at 400mm and your roll centre height at
200, you can see that it's 50%. Therefore 50%
of the load transfer is elastic going through the springs
and the other 50% is geometric going through the
wishbones and links. Now my question back to you, Andres
what happens if I have my roll centre height at the same height
as the CG? What's the proportion between elastic versus geometric
lateral roll transfer? You're really putting me on the spot here. You know that you're
the guest, not me. However, my understanding
is if we've got the roll centre height at the same
height as the centre of gravity, the car should not roll in the corner, is that correct?
Perfect. And why it's not rolling? It's because all of the load
transfer is not going through the springs, but instead going through
the wishbones. So you see that everything connects. So yes, you have the lateral
acceleration being applied at the CG, but if the point around which
you rotate is at the same point, it's not going to roll. But in the end, it's all
because the load transfer is going through the wishbones and through the links, not through the spring.
So you see that everything is connected. The first concept is connected to the second
concept. These are all quite complex concepts for
particularly those who have maybe never heard of them before. So I think it's probably
one of these podcast episodes that's going to benefit from people reviewing
and going and having another couple of lessons until everything clicks into place.
On that same note there, if we go to the other extreme and the
roll centre height was actually above the centre of gravity height, the car would
actually roll into the corner, which I mean sounds probably beneficial
but the reality is if you went that way, that's not what we want to achieve, right?
Right. But yeah, you're absolutely right. So you have the opposite
behaviour because you have the lateral acceleration below
the point around which you rotate. So you rotate or basically you roll
in the opposite direction. However, it does not mean that the load
transfer is going to go in the opposite direction. The load transfer can only go to the
outside tyre. It's only the suspension that is rolling the opposite
direction. Now what we're talking about this roll centre height versus centre of gravity
height, the other element that I just want to bring in here which is a misconception
I guess in the enthusiast market is we lower the car and
the handling is going to improve. And I think that's something that everyone
getting into cars and looking at the ride height of the current crop
of GT3 race cars would just assume, lower
ride height, better handling. But the reality is that
some interesting things actually happen, depending on your suspension geometry
to that roll centre height versus the centre of gravity height when we lower
a car. So can you talk about some of the nasty things when the geometry
isn't correct and what happens to that roll centre height versus centre of gravity?
So let's say that you lower your car. You're not just taking
the chassis lowering it and the suspension is staying in the same position. The suspension
is also moving. So all your kinematics parameters are changing
when you lower your car. In this case, why the performance
improves? Well, if it's an aero car, it's obvious it's because you get
more ground effect. If it's a non aero car, the biggest factor
in improving car performance is because you lower the CG. If you lower the CG
you transfer less load when you are cornering and you have a more stable
platform, more well distributed load on all four contact patches
of the tires. However, as you all mentioned, you should also be aware
of what's going on with the kinematics when you lower the car because your roll
centres will also change height, typically going
lower. This means that you're going to lower how much
geometric weight transfer you have and you're going to increase the
elastic weight transfer to the springs. Well, what's the difference? If you have
the load transfer through the springs, it is lower because you see that
the car needs to roll first before taking effect into the corner.
When you have a lot of geometric, it's an instantaneous load transfer
so the car is a lot more reactive. You just have to be mindful
that when you change the height of the car, yes, you are lowering the CG, that is excellent
and it's one of the primary factors in car performance. However,
you are also changing how quickly you're going to transfer this load, depending on
what you've done to your roll centres. Not only that, it could happen that
you are changing more than one axle than the other, so you are changing how quickly
you transfer the load on the front. Let's say you make it faster on the front but lower on
the rear, so this could also influence the handling of your car. So it's
just very useful when you can understand what's going on in terms of your
roll centre heights when you make such a big change to your right heights.
It's one of the problems we see with more production based cars when they're lowered
and all things being equal, McPherson Strutt
front suspension is probably the go-to for most OE manufacturers
for garden variety cars because it's easy to package
and relatively cost effective to produce. And the problem with that is as we lower
a McPherson Strutt suspension, generally what was a couple of problems there, one
is what happens to the camber. Maybe we'll park that element and come back to that
shortly but generally the roll centre is going to lower much more
than the centre of gravity lowers. So you've sort of got this
moment arm I guess between the roll centre height and the centre of gravity so the car
tends to roll more and that's why there is also a range of
correction products for popular cars, for roll centre correction
and bump steer correction to kind of get that, the kinematics back where
close to where they were but with the lowered ride height and the lower centre of gravity.
The other element you just mentioned there is the rear roll centre height so
we've talked currently about one axle line on its
own but we've obviously got a front and rear axle both with their own
suspension kinematics and both of course then with their own roll centre
heights. So then if we're looking at the car sideways we can actually draw a line
through the front and rear roll centre and get a gradient so they're
not always going to be at the same height. What's the importance of
that gradient and is that a tuning tool we can use to help
with the car balance and handling? Yes that is for sure so one thing
that people like to do that I do not personally like is to create a roll
this should be your gradient, this should be the inclination of what we call
the roll axis which is basically connecting both
roll centres. Typically for race cars or most of the time
we have the front roll centre lower and the rear roll centre
higher. However what I always like to emphasize
for people is that there's so many parameters influenced in car performance
that it's not that if you change a little bit this rule of thumb that
typically the typical race cars use that you cannot get good balance.
I mean you can play with strings, you can play with engine bars, you can play with adjustment
to make up or to change that behaviour. In any case
it is an adjustment tool because if you change the roll centre
of only one axle you are influencing a lot the low transfer
on that axle. So let's say that you decide that okay let's say that
you have too much understeer which is typical for passenger cars.
What could we do on the front axle? We want to decrease
the low transfer because we know that if you decrease the low transfer on that axle we get
a more efficient tire usage. To decrease the low transfer what can you
do? You could soften your bars, you could soften your strings but then you're going to
start getting more movement or you could lower the roll centre height.
If you lower the roll centre height you're going to get less
low transfer on the front axle. And then as a consequence
I'm not going to go into the details, you end up increasing a little bit the low transfer
on the rear axle. But what do we get? Now we get a more balanced car because
initially it was understeer. Now we were able to change the kinematics
to influence the amount of low transfer on the front axle. We decreased it,
we made the front axle a little more stable, a little bit more efficient and now
we have less understeer. So this is how you play with this gradient or
the roll axis in order to influence car behaviour. So it's all about
what's the change that you make to the front compared to the rear. This is why
I mentioned when you lower your car, it is very interesting if you understand
what's going on with the front also compared to the rear.
Now you've just talked about making that change at the front axle. Am I right to assume
that you could make an opposite change and increase the low transfer on the rear axle
and have the same overall effect for the handling balance?
You're partially right. This is another typical misconception of Eco Dynamics that I tackle
so much or Optimum Gene in general which is if you change the low transfer
on one axle, you cannot lower the total low transfer of the car.
You can only lower the total low transfer of the car if you
change the CG, if you change the lateral acceleration and you don't want to decrease
the lateral acceleration, you want to increase it, you could decrease the mass or you
could decrease the wheel track. Unless you play with one of these four factors
you cannot change the total low transfer that your car sees when it's
attacking a corner. These are just the roles of physics, right? Yes, exactly.
The only thing you can do is to change the distribution of how much this total low
transfer happens on the front axle compared to the rear axle.
This is one of the most important parameters defining mechanical balance.
If you have under sear or over sear, one of the first questions we ask is, how can
we change the low transfer? As you mentioned, we could lower the
front CG to decrease the low transfer and it would automatically increase
the low transfer on the rear. Remember, it's all about the distribution.
Or conversely, we could do what you just proposed, we could
increase the height of the rear roll center to increase the low
transfer on the rear which would automatically decrease the low transfer on the front.
And these would be, at least in simplified terms, they would be equivalent
solutions to combat this under sear and lateral acceleration. Just the reason I wanted
to bring up that option is obviously it's nice
if there's a way of quickly and easily making a handling balance change
during a pit stop. And just a race series that I was involved with here
in New Zealand many years ago, it was a front engine rear wheel drive
race car production based with a solid or live rear axle.
And the mechanics had access to a screw adjuster
through the rear deck lid and basically in a matter of seconds
they could wind that up or down and make a subtle change to the roll center
height at the rear. You couldn't easily make that same change at the front
but that was an effective way of making a handling balance change
very, very quickly while the other mechanics were maybe
refuelling or changing tires so that's just something I wanted to point
out there. At the moment we've discussed this roll center
location and kind of treated it like it's a fixed point but
the reality is that it is going to move around depending again
on your suspension, geometry, kinematics, etc. So
we're trying to design suspension that keeps
that roll center as close to one point as we can.
How much does the migration of that roll center during
heave and roll of the race car actually affect the balance?
That's a very good question because you find pretty much no material
explaining the matter on the internet, at least it's very hard to find.
But basically yes, as you were saying, once you brake into a quarter, once you quarter
you're compressing and extending your suspension, you're moving your
suspension which is changing the kinematics. So as you mentioned, the roll center will be
migrating. It could be going up, it could be going down, or it could be
moving sideways to the left and to the right. So you know that
it is always easier to understand a problem if we simplify it.
In this case, what suspension design
would be easier to understand? One where the roll center is not
moving a lot. This is one of the reasons that we try to keep under
control because then we can better understand what's going on. We don't
have surprises that the roll center moves so much sideways now
the suspension behavior is completely different. So this is the main reason why I personally try
to keep under control just to simplify the problem. The second consideration
let's speak about roll center height. One thing that we need to understand is the following.
Once the car goes up and down, especially if you make right height adjustments
or if it's an arrow car that at high speeds is sitting at
much lower right height than at lower speeds, it is important
to understand how much your front roll center is going down proportionately to the rear.
Are they moving the same amount or is the front moving three times more than the rear
for example? And you gave some examples where this is very important.
So this explains up and down. If it goes up and down, it's all that we
discussed now. If the front is going down, it's going to induce more or less understeer.
If the rear is going down, it's going to induce less oversteer and so on.
In any case, so this is the easy part because we already discussed that.
Now the question is what happens when the roll center is moving sideways?
Well, to explain all the details, it will go back
to physics and to low transfer equations. This is
the biggest influence. But in any case, it's going to be a little less
influential than the roll center height that I can tell you. So with
lateral movement, steeply I'm trying to keep it within the wheel track
with, let's say, but at least it's a little less
influential than the roll center height. So if I can simplify everything,
try to minimize the variation of the roll center just to simplify the issue
so that you understand your car, your belt, your suspension.
Focus mostly on vertical movement because it is the most
influential, but also try to keep an eye on lateral movement just so that
the suspension behavior is not changing as much from corner to corner
or at different speeds or as you brake and attack a corner and so on.
So this is how I would simplify based on how I design
suspensions, suspension kinematics. Yeah, that makes sense.
I'm guessing there in terms of the roll center height change as well, as you mentioned
there, trying to keep the roll center height change
or the gradient front to rear, the axis front to rear, kind of similar
that's going to be really important to make sure that the handling balance at low speed and high speed
is similar. I mean this is the simple way of
attacking this problem and I like it, but when we design race cars then we are not necessarily
looking for the simple answer. So in reality when I design a race car
I'm intentionally designing the
variation of the front roll center and the rear roll center differently
so that I get different behavior in low speed corners where I want a more
agile car with more rotation, compared to high speed where I want
a more stable car. Ultimately I think the thing that our listeners
need to keep in mind is that suspension design, irrespective is always
just a set of compromises that we're trying to make the best choices. There is no
black and white answer if this is the best geometry, it's not that simple
is it? Yeah, you're absolutely right. So it's a compromise between let's say
10 main parameters or maybe 50, you should look at almost
the parameters. It's a compromise, you have to find a trade-off
and remember what I mentioned that I don't like creating rule of thumb or any
rules for kinematics design because the car is all connected. If
you have a different tire front to rear it's going to ask you for a different
kinematics compromise or a different kinematics difference between front and rear
so there is no perfect solution however
at the same time there's good practice. We should expect the camera
variation should be in a given range. We should expect the roll center height should be in a given range
as long as you design like that the first way then
at least we are in a window that we can play. We can change the bars and adjust the balance
or in the next iteration of the car we can adjust a little bit
more and fine tune but it's all about iterations and trying to find the best
compromise keeping in mind this best practice in terms of kinematics design.
I just wanted to take a moment out of our interview with Bruno and talk about a
course that is going to be really relevant if you're enjoying our discussion on
vehicle dynamics and vehicle suspension kinematics and that
is our suspension tuning and optimization course.
This is one of the topics that we've been asked for
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springs, anti roll bars and bump stops and how these work.
You'll learn about damper basics, the purpose of the damper, how they work
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in particular some of the topics that we've talked about today including instant
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You'll also learn a range of practical skills such as measuring and calculating
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price. Let's get back to our interview now.
Let's move on from roll centre and I'll admit we probably started in the deep end
there roll centre if you haven't heard of it before and particularly
without the benefit of diagrams and we'll actually put some diagrams
in the show notes so people can research it a bit more if they want. It is
a difficult concept to get your head around but let's talk about one that I think people
will probably understand a little bit easier which is camber.
More specifically camber curves and camber gain.
And what we're talking about here is the vertical angulation of the wheels
and it's all really about again trying to optimise our
tyre contact patch on the track, make the most of that tyre and get the most grip
that we can. But of course again as the suspension goes through compression and rebound
the camber is constantly changing so can you talk to us about
first of all maybe the differences between a first and strut suspension
and a well designed double wishbone suspension in terms of how that affects the camber gain
or camber curve. Yes basically when you have the multi-link suspensions or for example
double wishbone suspensions in summary you have a lot more control
over the camber curve. So not only you can get better
camber curves in general but you have a little bit more
string them in designing this camber curve exactly the way you want.
What do I mean by camber curve is how much camber variation you have
as you compress your suspension. In any case we can also find
very good solutions in maximum suspension so it's not that
you should have only double wishbones even though race cars are typically
working with double wishbones because of the freedom and the fine tuning perspective
and opportunities that you have there. With the double wishbone
my sort of understanding of a way of explaining this is
well designed with the right camber curve we can
run less static negative camber so when the car is stationary
we don't have to run so much negative camber in order
to achieve the desired negative camber when the car is cornering hard
and the loaded tyre is compressed. Versus McPherson Strut
we don't tend to gain as much or be able to gain as much
negative camber during compression as a double wishbone suspension
so hence we need to run more static negative camber
and the downside of that is it's going to influence or reduce the grip
in a straight line and by that I mean under acceleration and braking
we've got less of the tyre contact patch on the ground. Is that a fair way of representing that?
Yes so just to finish here a last point that
what are the disadvantages of running a higher static camber? Not only you have less
grip in braking but you're stressing a lot more the inside shoulder
so for race cars that can be a big problem because you can even fail tyres
especially when we're working in endurance and so on. So we're trying to minimize
how much static camber we need so that in straight line we're not stressing the inside shoulder
as much but at the same time what matters the most for the performance is how much
you grip to getting the corners you have in the corner so you still need to have some
sort of negative camber so that you have perfect contact patch let's say when
cornering. But well let me explain all of that. If we go back
let's again we are taking a left-hand corner we transfer the load we can
all imagine that the car is rolling to the right side. But the thing is it's not
only the chassis that is rolling the tyre is also rolling together with
the chassis so if you had a tyre let's say camber 0 completely straight
once you roll it's going to go towards what we call positive camber and
positive camber is definitely not ideal for grip because the contact patch you
don't have a very well distributed contact patch you're not using all of the tyre
with you're only using the outside shoulder not only that but when you have
let's say negative camber which is the good camber you have what we call camber thrust.
So it's not only about the area of the contact patch but once the tyre is already pointing the
direction of the corner you're already gaining some grip in that direction.
In any case if what we roll we gain positive camber which is what we do not
want on the outside tyre in this case the right side we need some static
negative camber so let's say that when rolling we were losing one degree of
camber maybe we need one degree of static camber but what's the
interesting part here the camber variation is not only defined by how
much roll you get it's also defined again by your kinematics so if you change
your kinematics you can lose let's say or you can gain less positive camber when
you're rolling so now instead of gaining one degree of positive camber which is
something that we do not want if we optimize our kinematics design and we
change our camber curves now we are only going to gain half a degree of positive
camber so while in the first scenario we need the static camber of one degree
now we only need half if we go for the extreme case if you design a really bad
suspension you could be gaining up to two or three degrees of positive camber
which is terrible for the tyre you need to run a lot of static camber
and in an optimized suspension you could expect to lose half of that so you can
decrease by half the static camber that you are using so you can gain straight line
but you can also gain in cornering and you also get a more well distributed
tyre wear along your contact patch.
Okay perfect I think like I said at the start the camber side of things probably
a slightly easier concept for people to get their head around but I think there's
a lack of understanding obviously people who have been to race tracks will see
that cars have negative camber but why we need that negative camber and why some cars can
get away with less or maybe need more is something that goes a little bit deeper
so thank you for that description there.
Let's move on to another element which sort of goes hand in hand with this just
as the suspension moves through its bump and rebound travel is the tow curve
or another terminology for that would be bump steer.
Basically whether the wheels will start tracking inwards or angle inwards or outwards
as they go through bump and rebound so I mentioned I think a little earlier
most people would probably assume that a well designed suspension system
we would have zero tow change as the wheels move through their travel.
The reality might be something different is the desirable elements of tow change
that we are trying to achieve with our suspension.
It actually goes to the exact same discussion as the Rolls-Rainer.
Whenever people are designing a car for the first time I'm going to recommend that they
design for a no-bump steer meaning that as you compress up and down the alignment is not changing
because this is the simple way it's very easy for you to understand what's going on with your car.
Now when you're trying to fine tune and design a winner race car then you are starting to play
with the nuances so not necessarily we want zero bump steer when we're designing a car
we want the bump steer that it needs to have ideal balance so let's say that the previous
iteration of this car had a lot of instability under braking maybe we're going to design a bump
steer that whenever the car is braking and going up the rear axle is going toe in meaning that the
tires are pointing inward increasing the stability of the rear axle or when it's cornering you can
have the rear tire if you need more rotation when it's cornering the outside tire is going toe out
for example on the rear which helps you get more rotation on the car so it all depends on what
you want to achieve with that particular car so it's not necessarily the case that the bump steer
is bad however for 95% of the time I'll tell people design a car with minimize bump steer so that you
understand your car you understand the car behavior and you have no surprises when you're running it
at the track so it all goes back to the example that you gave when you make a suspension change
the first thing you should keep in mind even before roll centers even before camera curves
the bump steer if you have very bad bump steer particularly on the rear which is even more
influential than the front you could have terrible car performance terrible car handling just because
of that so whenever you make a suspension change ideally run it in the virtual world such as with
optimal kinematics so that you can anticipate what's going to happen and optimize your bump steer
or the least you should be doing is in your workshop design a system that you can move your
suspension up and down and measure the angle variation the toe variation to understand how
much bumps you have after a change because this could explain all the balance issues that you're
going to get at the track absolutely agree I think understanding what you've got in terms of a starting
point is really really critical just sort of coming back a step though we talked about camber and
how the camber curve will influence the amount of static negative camber that we need to run
but I think probably we've got a similar situation with tow curves as well, let's try and simplify
so generally we sort of will find that if we run a small amount of tow out on the front axle line
that tends to aid turn in into a corner and the problem with that though is that if we're running
a lot of tow out then in a straight line in particular at high speed that creates a lot of
scrub which will reduce our top speed and basically put a lot more stress on the tyre so ideally for
straight line performance we would like zero tow but of course then as we get on the brakes
compress the front suspension and begin to turn into the corner we would like to move to a little
bit of tow out, likewise at the rear of the car again in a straight line we would like zero tow
but as you've mentioned we're there with braking stability if we happen to be at zero tow and
some compliance in the suspension bushes that may move to tow out making the car very unstable
or we've got a tow curve that moves towards tow out as the rear of the car
moves into rebound and lifts up, obviously undesirable so by properly designing this
you can get a tow curve that allows you to run or allows you to run with more zero tow,
less scrub in a straight line but still get the desirable elements under braking and cornering.
That's it, yeah you're completely right. Some interesting parameters that the rear
tow is pretty straightforward as you run more rear towing you're going to get more stability
and less rotation of the car which is good when you have an unstable car. The front tow to be
honest it changes from car to car, there are some cars that will be benefited from running
tow out, some cars that will be benefited from running tow in terms of how much response they get
but yes that's the idea, bumps to your wheel influence the dynamic tow just like
we have the dynamic camber, we have the dynamic tow which in the end defines the car behavior
so yes you're right in what you stated. One thing that you mentioned that I think is particularly
important first you mentioned to highlight is the importance of bushings because it's not only
about the kinematics, it's also about the compliance because if you have if you change your bushings
you can change how much camber variation you get from compliance, you can change how much tow you
get, so it's pretty interesting to keep that in mind of going from a high stiffness to another
high stiffness, the change is going to be minimal but it's just something that you should keep in
mind in case you change from very soft bushings to very stiff bushings, most of the case you're
going to improve typically as you reduce compliance you're going to improve the kinematics but if you
go the other way around then it could be dangerous then you could start getting a lot more bumps here
than you would expect dynamically at the track. Of course if we're talking about professional
race cars or even sort of most higher end club level race cars we typically get rid of rubber
bushings and we'll move to a spherical bearing which maybe doesn't entirely eliminate compliance
but certainly gets rid of it but it's probably a big topic in and of itself but probably the
important point here to note is that it is a real thing and it is going to affect your geometry on
the track and depending on the bushing type that will also affect how much it changes.
Now another topic that I wanted to pick your brains on here and this is one I've really
struggled to find much information on its actual relevance and a lot of the information I see is
actually conflicting and this is Ackerman steering and again unfortunately very complex in terms of
explaining what Ackerman steering is, hopefully you're going to have a nice easy analogy for us
but again hopefully we can also put an image in the show notes so that people can review that
and get a better idea. But Ackerman steering, high level, what is it, how relevant is it and
what do we need to know about it? Here we go, so Ackerman is the difference of steering or
alignment between the inside tire and the outside tire so again we are going for a left we're taking
a left hand corner the inside tire would be the left side the outside tire would be the right side
so what's the difference in steering that you get? The extreme case which we call pro Ackerman
would be the inside tire steering a lot more than the outside tire and the opposite would be
anti Ackerman where we would have the outside tire meaning the right side in this case is steering
a lot more than the inside tire so first of all how do you get this difference? Again it's all
coming from kinematics depending on the angle of the links so for example or the steering
reposition it's going to influence the steering on the left side versus the steering on the right
side why is it important? Well it's easy to explain why it's important because we just explained how
crucial tow or bump steer is so if you have any variation it's going to influence a lot of the
car behavior even more than camber and the Ackerman is directly defining that so as your steer you
basically have a variable tow so you can put a dynamic tow out if you have pro Ackerman or a
dynamic tow in if you have anti Ackerman so it is very important because the tow defines the
bangle which is how much you are slipping the tires which directly defines the tire forces
all right so I think it's clear why it is so important and why it's so influential car behavior
but now which one is better pro Ackerman or anti Ackerman? Well this is the conflicting element
isn't it the million dollar question? It is it is and you shouldn't expect no difference from me
but I cannot tell you which one is better it depends on multiple parameters just show us a few
the car itself so its dimensions weights the tires that you are running there are some tires that
has for a more pro Ackerman there are some tires that has for a more anti Ackerman and also the
type of racing if you're running very low speed corners or very high speed corners they are going
to ask for different Ackerman numbers all right but now why do we want first of all why do we
want in the first place to steer differently on the inside tire and the outside tire it is basically
because the outside tire will be more loaded compared to the inside tire and a tire that is
more loaded could ask for a different slip angle compared to the tire that is less loaded
to generate peak grip. Coming back one step though something you haven't mentioned which I always
see in discussion on Ackerman is the inside tire and in your example we're turning left so that's
the left hand tire that's actually if we sort of drew a circle around a central axis or central
point and then we drew another circle for the outside of the car obviously you know depending
on our track the outside tire the radius that that's moving through is not as tight as the inside
wheel so that's sort of the argument for Ackerman that I've seen, is that a reasonable element
to discuss? Yes for sure it is connected to the discussion but it's an over simplification let's
say. In any case it's very good that you bring up this concept because what do we say perfectly
Ackerman or 100% Ackerman it is basically because we're following what you described if you take
the center of the corner and we draw a circle or connecting to the inside tire or a circle
connecting to the outside tire we see that the inside tire will steer a little bit more it needs
to steer a little bit more than the outside tire and yes there is some validity to it but it is
a simplification because we have a couple other parameters. All right so the next parameter is
what I just described tires with different loads would ask for different slip angles so let's say
that your outside tire asks for a higher slip angle it needs more slippage when it's loaded
it is asking for what for an anti Ackerman geometry because it is trying to put more it's
asking for more slip angle or more steering on the outside tire compared to the inside tire
but then you go for other tires that ask the opposite they want more slip angle for the inside
tire compared to the outside tire in that case it would ask for pro Ackerman in any case it is
very hard for us to know what our tires are asking so what I'm going to give you is some advice on
regardless of the tire what approach you should use to try and determine the best Ackerman for
your vehicle so first of all it depends on the type of racing that you're doing a rule of thumb is
the following the lower the speed the more rotation the car needs we obviously did a lot more rotation
low speed corners compared to high speed corners the more rotation you have the more pro Ackerman
you need because naturally as the car takes a corner the slip angle on the left side and right
sides are not the same because of the dynamics of the corner regardless of Ackerman regardless of
the steering they're not the same and the lower the speed the more pro Ackerman you need to have
both tires and the same slip angle which is a good bet whenever I don't know is this tire pro Ackerman
is this tire anti Ackerman I don't know let's go for the same slip angle on both sides so the same
slippage on left and right sides so in that case the lower the speed the more pro Ackerman you should
have and for example when you go to formal student competitions I don't know if you're familiar with
the steering but it's a very low speed that project that I was discussing in the beginning of the
episode it's very low speed typically even if your tire is asking for anti Ackerman typically a pro
Ackerman approach will give you more front grip and it's all about maximizing the front grip
the higher the speed then you can go towards more anti Ackerman because naturally you're not putting
so much as the pango or the dynamics of the corner are not imposing so much as the pango on the
outside tires so you can have a more anti Ackerman approach or more let's say parallel steering
which is another approach that we didn't discuss so this is number one and then another very efficient
way to determine if your car and I think you're gonna like that one to determine if your car needs
pro Ackerman or anti Ackerman you need to find a pretty big parking lot or testing area or a
proving ground where you can do a skid pad in a radius that makes sense for whatever type of racing
you do how can we simulate Ackerman remember that I said that pro Ackerman is as if you put
dynamic tow out and anti Ackerman is as if you put dynamic tow in you can simulate an Ackerman
geometry not by changing the pickup points but by simply changing the tow so you can do the same
skid pad with tow out with tow in and then it's on you or on the data analysis to understand which
one gave me more grip that's a really good tip because basically you're simulating the Ackerman
without changing anything on your suspension once you understand okay Mike it seems like if I put
more tow out meaning that I decreased the slip angle on the outside tire I'm gaining grip all
right if I'm putting tow out this is the equivalent to pro Ackerman so maybe my car needs a little
bit more pro Ackerman than I currently have so this is a very good way of testing on track what
your car is asking for. Yeah that's a great takeaway I would not have considered that because
typically at least when we're dealing with production cars actually making changes to
the Ackerman is not a simple task so it's not something that you're going to be able to go on
make five changes with at the track and kind of get a sense so having that ability to see
what the car actually wants and then allowing you to then make the hardware modifications to
actually achieve that definitely going to be a big time saver. And I have one last suggestion
in terms of Ackerman for those designing the car especially the upright you can design multiple
pickup points as long as you use a kinematics simulation software where you have pro Ackerman
and MTR so whenever someone asks me what Ackerman should I use especially if it's a race car
manufacturer or a formal student team I tell them design both and let's test it at the track because
there as I said it's such a complicated subject but I'm not even going to take the time to explain
that most of the time it's a lot more efficient if you tested that the track compared to just
theorizing what what goes on behind all this theory. Yeah yeah absolutely another thing I
just wanted to come back to as a term that you have used quite a bit just there and just for
the sake of clarity for those who who aren't sort of following along slip angle in relation to the
tyre what does that term mean? So whatever you are taking a corner your tyre is not sliding
the same direction as it is pointing so for example the front tyre is steering at 10 degrees the
tyre is actually not going that direction it's going at a five degree different direction this
five degrees is exactly the slip angle so it's basically the sliding of the tyre so it's the
sliding angle of the tyre and tyre forces are all about this sliding angle same on the rear
even though it's pointing straight the rear tyre is not going in that exact direction it's going
at a five degree angle or a 10 degree angle which is exactly the sliding energy sorry the
slip angle and this is the angle is what is generating tyre forces so that's why we're
trying to find what's the ideal slip angle to maximize tyre forces that ideal slip angle could
be different left and right sides that's why we play with the Ackerman geometry exactly to put
each of the separate tyres at their ideal slip angle. Okay and that ideal slip angle as you've
also mentioned just to reiterate is going to vary from one brand of tyre or compound of tyre to
another as well. Right and just to give a very concrete example whenever you have a more reactive
tyre it is probably because not only because it has more grip but also probably because this
the ideal slip angle is lower if we need a smaller slip angle the tyre will be a lot more reactive
because you steer just a little bit it is already close to the ideal slip angle it's already generating
most of its grip or it's already maximizing the grip so when you go from a typically passenger car
tyre to a sports tyre your slip angle just to give an idea your ideal slip angle is coming from
10 to 15 degrees for a passenger car tyre down to 5 to 7 degrees for a sports tyre that's why
it's a lot more responsive. You know that makes perfect sense. Alright I think we could go on
forever on this topic there is two more elements I do want to discuss in terms of the suspension
and that's the terminology anti-diving, anti-squat. What do these mean in terms of geometry and again
can you give us any guidance or any rules of thumb again it's one of those elements that
seems to there's quite a lot of conflicting information around. Yes so actually it's going
to be easy to explain because we already discussed row centers and they are the equivalent of row
centers why row centers are defining the load transfer electrically so lateral load transfer
the anti-dive and anti-squat are defining the geometric weight transfer or the load transfer
longitudinally. So let's go back to our example remember that we said that we had a cg of 400
millimeters why we had a row center of 200 millimeters this is a split of 50 percent guess
what this is the equivalent of a 50 percent anti-dive in this case of the row center when we
were taking a corner we knew that 50 percent was going through the springs and the car was rolling
because of that while 50 percent was going through the length and the car was not rolling because
of that component that means not on the suspension. Anti-diving and anti-squat are exactly the same
so when you tell me I have 50 percent of anti-dive this means that when you're breaking and transferring
load to the front axle 50 percent is going through the springs causing the car to pitch more because
you're compressing the springs while the other 50 percent is geometric and is going through the lengths
and you are not pitching because of that so what's the advantage of running high anti-dive the car
is pitching a lot less you can run the car lower because it's not going to touch the ground you have
quicker load transfer so everything is more stable the platform is more stable.
What's the disadvantage well first of all there is a lot more load going through the links so if
you're getting a lot of suspension failures you should ask if it's because either you have too
high of an anti-dive or you have not designed your components appropriately for those loads for
that specific anti-dives so this is the disadvantage you have so much load transfer through the links
that you can start having suspension failures and the last thing is that for beginner drivers
if you have a little bit more suspension movement it's better because they have more time to feel
the car when you go through race cars then you have a lot higher anti-dives because the drivers
are so good that they don't need any time to think they can have this instant load transfer through
the links instead of a slow load transfer through the springs but that's why you would run higher
or lower anti-dives and the equivalent would be anti-squat when you are back on the throttle
instead of braking. Okay so I mean just like everything no real black and white here just
different shades of grey but depending there on the driver I mean I'm guessing in terms of the
mechanical strength of the suspension components that's relatively straightforward I mean they
can always of course be designed to cope with more load the parts just end up larger and therefore
heavier and obviously waits the enemy of performance when it comes to race cars but
sounds like there are a lot of it really is going to come down more to the driver's preference
and driver's skill level is that fair? Yes not only driving but also the goal of your car if it's
an aero car you could afford running higher you could want to run higher values so that you
don't have as much platform variation which shifts the belt force from the rear axle to the front
axle so yeah there are a couple of different parameters it all depends how responsive or
you want your current how much platform control in any case I don't like giving a final number
because there is no final number I can tell you what's typical for a race car for a race car
typical number is between 30% all the way up to 100% that's the typical number for a race car
for anti-dives for anti-squat a little bit lower typically from 20 to 60% is a typical range for
race car. Okay so would A building enough adjustability into the suspension to move
the geometry like that be beneficial and then B those ranges that you've just said
is it safe to assume that starting somewhere in the middle of those ranges for anti-dive and
anti-squat would be a fair place to start our testing and then try varying it and seeing how
the performance changes? That's what I would do yeah I would be happy with that that's what I do
when I design a race car I start there and then I understand what the car needs for further
changes. Alright let's park that and move on I like I say we could probably talk for another hour
on it but I think we've covered like some of those key concepts there and hopefully that's
reinforced their importance to our listeners. The next piece of software I want to talk about
is Optimum LAP and you've really kind of given us a brief sort of understanding of what that is
you can model the car and get a sense of making a change to this parameter is going to give us
this result in terms of lap time. Now obviously the race car is an incredibly complex thing
and you've said that you've simplified it down to the key inputs that you've found
necessary and again this has come back to this garbage and garbage element and breaking it down
so it's easier for the user to actually come up with the right numbers to put in to get
sensible results so could you give us an idea of what data is required to use Optimum LAP?
Yeah so basically we identify the primary contributors to performance and it's the
these are the only ones that you have to put in the software so as you know the weight of the car
so the mass then after that we have tire grip which is extremely important then we have
downforce and drag then we have engine curves and then we have gearbox and gear ratios that's
pretty much all you need to run simulations in Optimum LAP and why is it so effective because
these are the primary contributors to performance and to lap time everything else is just fine
tuning how you can exploit the tire grip to try and increase this tire grip a little bit more
or try to gain a little bit more downforce but all of those are secondary parameters
besides that we need to build the track right because it's one thing having the car and then
the second thing is having the track so you have basically two options in Optimum LAP either you
build it manually you can say okay first I have a corner with these radios and so on which is a
pretty tedious work but the good thing is on our website you can upload real data of very basic
sensors you only need to be lateral acceleration and these can start time that's pretty much it
and you can convert this real data to a track map then you can import this track map into the
software now you have the car very simple car very simple track and you can run simulations
to understand what's the car performance great I mean that was one of the questions I was going
to get to is how on earth do we build track maps because that in and of itself is a pretty big job
if you want to be accurate okay so coming back to those parameters some of them I'm sort of thinking
pretty easy I mean the weight of the car not very difficult to get that likewise I mean anyone
who's had their car tuned the torque and power curves of the engine pretty straightforward
gear ratios again pretty straightforward. Aero that's a little bit tricky if you're buying aero
components from a higher level manufacturer they're probably going to be able to give you
data on downforce versus drag a little bit difficult to get maybe on some of the more
let's say homemade components but the key one that I'm sort of wondering about is tire models
and you've talked about the tire performance and tire grip and how on earth are we supposed
to come up with this data that sounds like it's complex. It is not actually it's just
simply the other ones at least in Optimal Lab at least in Optimal Lab so we don't require a complete
tire model we only require tire grip and there are two ways that you can identify the tire grip
which would be basically the peak grip of the tire. Number one you can take a typical number for
this type of racing or for this type of tires so we know what number we should expect for a racing
lake for a passenger car or a sports tire. The second way which is what I do and what I
recommended people doing is the following many cars you are logging the lateral accelerations
then the longitudinal accelerations right how do you get to those accelerations they are basically
because of the grip of the tire therefore what I do is the following I run the first simulation
in Optimal Tire I extract the results upon them let's say in Excel I get my real data I also look
at it and let's say that my peak deceleration under braking was 1.3g on the real data but in
Optimal Lab I'm getting 1.5 what do I do I tune it down a little bit the longitudinal coefficient
of friction until I can get to 1.3 matching the real data then I look at the apex at the apex
when cornering I'm taking 1.1g but in the simulation I'm reaching only 0.9g so I can increase a
little bit the factor until I match the data and once you have it matched then all of the work
after that I have to say it's pretty accurate so if you do this initial validation of getting
down first right of getting tire coefficients right anything that you do after that for the
primary numbers such as mass engine curves gear ratios and so on will be pretty accurate will
be more or less what you see if you do that at the track so it is a really nice way of identifying
okay if I increase my is it better if I invest money in decreasing my car weight by 50 kilos or
should I increase my power by 5% you can actually simulate that in Optimal Lab with minimum inputs
and you're going to get a very accurate answer okay yeah that breaks it down into something
that sounds relatively manageable and again you don't have to be a rocket scientist in
order to be able to actually generate the inputs and get useful data I mean the obvious question
is here how accurately does this validate to real world performance when these changes have
been made in the cars taken to the track very good like maybe if it's just a weight change
or something like that I think gas and accuracy of 1% it's really straightforward yes the only thing
is that in real life if you change the weight but also the weight distribution this will change
car balance and then it's going to be a lot more than 1% so if you in real life if you're able to
simplify and keep the same weight distribution only removing mass or if you can increase the
tire grip by 1% the results would be pretty accurate let's say between 0 to 5% accuracy is
what I would typically expect as long as you can really model what what's going on because let's say
that you change you think that you change your engine power by 25% but actually your curve
changes lightly if you as you said garbage in garbage out so as long as you can really model
what happened on the real car the accuracy will be pretty high if you do that first phase of
validation of the arrow parameters and also the tire parameters yeah okay right let's move on to
optimum tire so again you've given us a high level understanding of that and this is one of those
areas that I'll admit I have not dived deep into and every professional race engineer that I talked
to just it always comes back to a conversation around how complex the tire is and how important
understanding the tire is to getting the performance unlocked from the car and I mean obviously
ultimately no matter how much power we've got how much downforce we've got how much money's been
poured into developing the car ultimately it's those four tire contact patches that really
make or break that ultimate performance of the car around a racetrack so give us an understanding
of what data you're generating from a tire and even sort of how that's achieved so there are two
ways of understanding the tire and at the professional level we try to use both the first
one is testing the tire in a lab so as I mentioned we have a machine that is called a flat track
machine which is a huge machine where you mount your tire as if it was a car there is a rolling
floor and then you can steer you can add or remove load you can change the pressure you can
change the camber and you can measure what's going on so you try to quantify the tire in
all different possible conditions and combinations of load camber slip angle and so on and you measure
and you log the forces and moments being generated then you take all of this data you put inside
option tire and option tire will help you process this data once you process and make sense of the
tire all right so the tire ideal grip is in this temperature window which is a test that we can
do in this type of flat track the ideal slip angle is five degrees the ideal pressure is 1.8 bar
once you've done all of that you can then create a model on top of that so you don't depend on the
raw data anymore you have a mathematical model that you can put in any z-co dynamics simulation
software after that you can run simulations to understand right first I had only my tire now
I have the whole vehicle what can I do to the vehicle to optimize the tire performance okay so
this is from the aspect of testing the tire in a lab and then running simulations the more practical
approach which is not replaced by the lab tire at all is to optimize the tire and the track and
this is where the work of a performance engineer such as myself or even a tire performance engineer
which is another role that I play this is what we are doing at the track we are trying to analyze
dozens of different sources of information to understand how our tire operates and how we can
optimize it meaning what's the ideal temperature that we we are looking at that we we should try to
choose what is the ideal pressure or the ideal pressure range what is the ideal dynamic camber
what's the ideal even acrimon told that we will optimize tire usage flip angles tire temperatures
all of the same time and on top of that when especially when you're running enduro races you
need to look at performance degradation so tire wear and tire thermal degradation so we are measuring
the tire wear in all the different measurement holes to understand wear distribution and understand
okay we have a very asymmetric wear meaning that we're not using all of the tread all of the tire
performance what can we change on the car setup to optimize and make the tire more consistent with
a more distributed tire wear on the contact patch so these are the two different approaches that
you have in order to better understand your tires lab simulation and then track analysis
all right so the lab simulation obviously for probably 99.9% of our listeners maybe even 100%
of our listeners is probably not practical or realistic but some of the concepts that you
talked about at the track these absolutely are can you give us a little bit more insight there
like what input what data are you relying on here to help optimize these elements I mean
obviously tire pressure is easy to monitor and check are you looking at tire pyrometer readings
when the car comes back into the pits are you looking at live infrared tire temperature data
on the tread across the tread width while the car's on the track sort of what that's doing
dynamically or is it all of the above so let me give you a few examples of what a tire performance
engineer is doing at the track because it's going to give you very applicable um traits or methods
for you to optimize the tire usage of your current track so first of all yes we're discussing what we
can track but even before that we need to define what we want to achieve with the tire so what do
we want to achieve with the tire we want to maximize grip and we want to have consistent grip
because it makes no sense for it to have ideal grip in one in one lap then you overheat your tires
and you have no grip whatsoever so we're trying to optimize grip and have a consistent tire how can
we quantify that there are a few different ways the first and most practical way is looking at
driver feedback so you as a driver you should have a very good understanding of tire grip
tire performance car balance it's not only about finding the grip but it's about finding a balanced
grip between front axle and rear axle so us as tire performance engineers we're speaking a lot with
the driver taking notes of what happened and tracking the conditions because if the driver is giving me
feedback when the air and track temperature are 10 degrees see it's very different from when the
track is at 50 degrees c and then the air is at 30 degrees c so I keep track of driver feedback and
what conditions that feedback was valid so the driver is telling me okay the tire took me a
long time to warm up I had only very good grip after three laps now I'm thinking okay what can I
change in the setup or in the driving style to make that warm up quicker then the driver tells me
the grip was not that good when we stabilized okay maybe the grip that I'm thinking maybe the
tire is not at the ideal operating window is it too low is it too high how do I go up and down
and then lastly the driver is going to tell me but look actually the tire grip on the front
was pretty good but on the rear it was not so in that specific outing I was having a lot of
oversteer now I can think okay what can I change in the vehicle balance to fix that all right so
we defined first what we wanted then how we get this information from the driver there is something
else we can do we can look at the data and try to quantify with the data under sear over sear
we know that by looking at the steering profile we can very well quantify or at least see under
sear and over steer after that we need to decide okay what do we do with all that information
what tire parameters can I keep track to understand if the tire was too cold or too hot then it all
goes back to the good examples that you gave so tire pressure we should be measuring the cold
pressure when we leave the pits and the hot pressure because there is a whole art behind
defining cold pressures to achieve the ideal hot pressure that you want how do you know what's the
ideal pressure that you want well there are many factors it's a lot about experience or running
different hot targets or hot pressures and understanding which one gives you the ideal the
best grip but it's also a lot about driver feedback because if you run very low pressures your tires
become unresponsive if they're lazy why because when you steer they first need to deflect naturally
because now they are very soft before the grip and generate grip for you so typically what I do
with race cars I keep lowering the pressure lowering the pressure until the start the tire
starts feeling lazy and responsive and they don't give me the confidence or the support when I'm
rolling that I want and then I can find okay what's too low and then if I keep increasing from there
it's I'm going to start losing grip and then I can define ideal pressure and we keep track of that
with the pressure gauge now speaking about temperature what can we do to track that yes one
of them is the the parameter so actually there is the ideal measurement and the non-ideal measurement
the non-ideal measurement would be with a laser gun or with an infrared gun because you're only
reading there's only measuring the surface yes you're only reading the highest surface or the
the most outside surface of the tire which two things number one is not really what's going on
at the track because there is a lot of temperature inside of the rubber that is extremely important
number two when you finish your lap and you come back to the pits it takes you a few seconds until
you make the the measurement and the temperature is going down more interesting if you go to a
different track with a different pit lane length or first thing at the beginning of the pit lane
or at the end of the pit lane this is going to influence your reading we see that it's not
representative of what's going on at the track the best way one is use a temperature probe
where you have the needle and you can put it the needle at a 45 degree angle you go a few millimeters
inside the tire that one is very representative it is a lot closer to the temperatures that the
tire was seeing around the lap and it doesn't cool down as quickly as the surface temperature
all right so now we know how to track temperature how do we determine what's the ideal temperature
again you have to run in a cold conditions then in warm conditions track everything
take notes take feedbacks look at the data and then try to connect everything to determine all
right so i had maximum grip when my temperature measurements were in this range so whenever
in this other event i need to either change my setup to increase or lower the temperature
you gave a very good example for example the toe it's not the only one but it's a good example
or how can i drive differently to warm the tires more i need to be more aggressive i need to
over drive a little more or actually i need to reduce the tire temperature so i need to be a
little bit more careful a little bit less aggressive over drive a little less and a strategy that we
using professional motorsports is whenever we have to lower the temperature or decrease the wear
there are specific corners where you take them slightly slower so that you do not overheat the
tire such as high speed corners that are putting a lot more sliding energy or energy in the tire
so that's how i would say that first we define what we want to choose then how do we track that
and then how we can optimize pressure and temperature for a decent situation
okay this again just like everything else we've talked about is probably a podcast episode
on its own but i just want to dive a little bit deeper into it so you mentioned essentially the
laser measurement in the pits and if not really going to give us much feedback because it's just
measuring the outer surface which is going to lose temperature very quickly as you're rolling
down pit lane. You mentioned the tire pyrometer that's going to measure the tread below the surface
so get a much more representative reading. You didn't mention the infrared tire temperature
measurement actually on the car you know measuring the temperature in real time in the
data analysis or data logging as the car's cornering. How useful is that, i mean as i see it
on face value, that would be the optimal because you're actually seeing what the tire tread is doing
in terms of temperature and temperature spread across it while the car is loaded up in the corner
which is what we want to know. Yes absolutely let's say that we go for this a little more expensive
solution. It is the best that you can get the only thing i have to warn you is that it's not
easy to look at the data but i can give you very good insights here of how to interpret this data
because a couple of years ago i wasn't struggling myself to come up with useful metrics from the
sensor because you get so much data so many channels in different sections of the tire
that you need to create a very systematic way in order to process the data. So in very high
level theories then we can use temperature sensors actually many of them it's banned you
cannot at least you can only do in private testing however we developed very good methodology to do
that. So what are the key metrics that i would try to extract from this data? This data is going
to be changing it's going to be all over the place each of the corners is going to have different
temperatures so i try to simplify that into a couple very useful metrics. One of them would be
the following as i mentioned with temperature sensors reading the temperature around the lap
first thing if it's on the front axle and the sensor is not following the tire as it steers
you have to be very careful with the results right on the rear it's a little bit more straightforward
though it is possible for it to create a mount that it rotates with the upright and then you
keep reading the inside shoulder the center and the outside shoulder. Typically i like to have at
least three readings as i said inside middle outside but many times we have many more my
suggestions simplify it if you have five only pick the outside middle and inside this is more than
enough for us to analyze. Let's go back to the metrics so the metrics that i try to look at are
the following average temp i don't look at each channel in all different conditions i create
metrics which are average channel of the three channels when cornering because a lot of people
create this metric around the lap but around the lap you have straight line where let's say it's a rear
wheel drive car the front tire temperature does not matter so let's think about lateral grip create
this metric only looking well only look at it for example when you are at the apex this is a very
good way of simplifying it so i create one metric which is average tire temperature when cornering
you can filter it only when you have high lateral accelerations you create this metric and the second
metric which i believe is very important is the distribution so inside shoulder minus outside
shoulder possibly when cornering as well why because it gives you a very good idea of what
your dynamic chamber is doing to your tire if you have your inside shoulder very very very warm
even when cornering converge to the outside shoulder maybe you are running too much camber
you are too much on the inside shoulder your contact patches focusing too much on the inside
shoulder when you're cornering while when you see a smaller gap of inside temperature and outside
temperature when cornering this means that you are making better use of your contact patch meaning
that you probably have a proper camber just be careful let's not oversimplify because in straight
line you are driving on top of your inside shoulder so it will naturally have a higher
number even when you corner so just be careful with how much you want to really have the same
temperature inside shoulder or outside shoulder but with experience you start learning a little bit
more of what is a good distribution for your car or when you have good grip what is a typical
distribution that you see or what is then a typical average temperature that you see when
cornering so this would be the best strategy to analyse tire temperature.
Yeah I've found that the on board infrared tire temperature data is not maybe as straightforward
to analyse which you've just given us a nice reason for or indication of compared to what I
thought it would be prior to fitting these sensors and I absolutely agree with you that
particularly if you're not a professional engineer less is more when it comes to those
data points we've got is erasing sensors on one of our cars which will run up to 16 channels and
I mean it's just generating more noise that you have to get through so I actually did simplify
that back to just three points across the tire but again on face value you'd think alright well
this is going to be the perfect data I can see exactly what's happening to the tire tread temperature
through the corner but the reality of course and I mean it makes sense really when you think
about it just like you said you're coming into the corner, the car has negative camber so it's
predominantly running on the inside edge of the tires up to the braking zone so obviously the
inside of the tire is going to start at a higher temperature as you initiate the corner and turn
in and move through the corner then as the car rolls onto the outside of the middle and the
outside edge of the tire obviously those will start to build temperature.
So then the next question for me was alright well at what point through this corner now
do I look at this data to get a sense of is my camber and my tire pressure correct
because these are constantly moving targets so thank you for your little tips there,
I am absolutely going to steal those and apply them to my own car.
One other element I just wanted to come back to as well because obviously as you mentioned the
infrared tire temperature monitoring, it's an expensive step up, tire pyros that you'll use
in the pits, these are much more accessible and relatively cheap I think, anyone even at club
level should probably be considering purchasing one but much the same even when we're measuring
the temperature below the tread, this is going to equalise quite quickly particularly if the
last corner before pit lane entrance is quite a long way down a straight and then maybe as
you mentioned earlier, maybe you're down the end of pit lane so there's quite a long period of time
with the car rolling mainly on the inside edge before you can take those tire temperature
readings so I think again most people who haven't done this before would think alright well
we're looking for the exact same tire temperature number across the tread, inside edge, middle
and outside edge when we're using our pyrometer. I haven't found that to be the case and generally
I'm guessing here there isn't a black and white number like everything we've talked about
but I've sort of tried to start with maybe achieving a 10 to 15 degree spread across the tire
with the inside hottest, the outside coldest by that margin and then ideally the centre
right in between those. Does that make sense in your experience or am I off the mark there?
No, it does make sense so as I was mentioning this is such a complicated subject that we need to
create a few rules to work with otherwise we're stuck in what we're not doing anything. On the
professional motorsports world this is the range that we're typically expecting a 10 degree split
between inside shoulder and outside shoulder. If we're slightly outside that it doesn't mean
that we necessarily have an issue, if we're at 30 degrees higher on the inside shoulder than
outside shoulder, yes then we should be worried. We're probably running way too much camber so
the range you gave is pretty good and I would go with that as a starting point until we better
understand our tires. What I've also said as well is maybe start by baselining the car and
getting yourself within that range but like let's say for example it's 15 degrees, well maybe make
a change and see what the performance difference is. If it's a 10 degree spread maybe go the other
way, what's it like with a 20 degree spread? I'm basically just throwing numbers out there but
again I mean just basically mentioning there is no black and white rule of thumb that we have to
stick to. It's a case of getting a baseline and then saying is it better with less, is it better
with more? Actually make some adjustments and try these things. Good advice there?
Yes but at the same time I'm gonna go a little bit against what I do in professional motorsports
when we're just at the track trying to optimize our own car. We should understand that there is
only so much we can optimize with the information that we have so it is important to know okay we
should not completely disregard tires because they are the most important parameter but there's only
so much we can do with the information available so if I get within this range maybe I'm not gonna
overthink it because if I change the camber to change this temperature spread I'm not only
changing the temperature I'm changing the whole behavior of the car because of the new camber
so I'm changing multiple parameters at the same time it's a little bit hard to identify what's
really coming from the temperature change or the temperature split change or what's coming
from the camber so we just need to understand where do we stop where do we focus on the driving
where do we focus on the suspension on the arrow and so and it tells us a lot about the level of
racing to understand and to what point you you try to optimize it but in professional motorsports
we're doing exactly what you're saying we are tracking all of the runs and trying to find patterns
between different temperature spreads let's say. One last thing I don't want to do tires to death
here but one last thing and this is just for my own personal knowledge here. We're often now seeing
a professional level tire pressure monitoring systems incorporate infrared tire temperature
on the inside of the tire looking at the carcass temperature and again we run the Izzy racing
sensors on our own car like their external ones you can have up to 16 points here. I'm wondering
this isn't a parameter I have put a lot of weight into so far but I'm just wondering what you can
tell us about the relevance of the carcass temperature internally maybe what we can take
from that what we can use from that and how that correlates to tread temperature. Yeah so actually
I'm very happy whenever I work with a race car with this type of sensor so it's getting more and
more common first of all the series allowing for that but number two it's a pretty expensive sensor
so let's take a little bit of time until the team has enough sensors that match the number of
rims that they have in any case it is a very useful sensor for professional motorsports
because of a couple of different reasons it is a very robust reading contrary to the surface
temperature when we are reading the inside carcass temperature it's changing a lot more slowly
so it gives a very good indication case the tire overall gaining more or less temperature with the
sensor is this driving abusing more or less the tire when we run lower pressures and the tire has
a lot more deflection is it increasing a lot the carcass temperature or not so it's a very good way
of comparing the overall tire temperature and the changes that's made to the car but how do we use
the number itself we use it a few different ways particularly in endurance racing let's say that
we go to 24 hours of lemma in that case the inside shoulder temperature is a very important parameter
because if this temperature is above a threshold that we define this means that we're stressing
too much the inside shoulder we're putting too much energy on that inside shoulder not only that
you know that as the materials gets warmer they also get softer and it's more likely that they're
gonna rupture at some point so we use these sensors to understand how much we're stressing the tire
and how likely we are to get a tire failure over a long race so this is one of the bank
runners that we use for that sensor the second one is just because it gives a good idea of also
what the surface is doing many series we cannot run outside surface temperatures but we can run
inside let me give you an example if your carcass temperature is at 40 degrees you should not expect
that your surface is overheating well for two reasons if it was overheating in the first place
your carcass would be very warm as well and the second thing if you have a cold carcass it's gonna
drain a lot of this temperature from the surface so if you go on a long corner it's hard for you
to overheat because a lot of this temperature is still going to the carcass because the carcass is
cold now on the other hand if this carcass temperature is already at 120 degrees even if you
approach the corner with a very cold surface because it cooled down with the outside air as soon
as you attack the corner and any temperature that you gain it's gonna remain on the surface because
the inside okay this is not the right physical term but the inside tires are already saturated
of temperature so you cannot conduct this temperature from the surface to the carcass
so these are some of the ways that we're using to understand if we're overheating the tires or not
even if we don't have the outside tire temperatures and before we move on from tire temperature the
only thing that I would add which I think could be pretty good to our audience on our youtube channel
I recently published a 25 minutes video explaining about everything how tire temperature
is affecting vehicle behavior and vehicle balance so you understand how the temperature
build up will give you an understeer car or an oversteering car and I think it's a pretty useful
video. Okay great well again we'll try and incorporate a link to that particular video
obviously through this whole conversation which is now getting on towards two hours
we're dealing with some very complex topics and we have tried to consolidate them down into
white sized segments so for every single thing that we've talked about we could have probably
gone on for an hour or so on each of those topics so hopefully our audience can appreciate that
and on that note I think it's probably time that we did move towards wrapping this conversation
up so we don't go for another two hours. So Bruno first of the three questions we ask all of our
guests what's next in the future for you personally and also Optimum G? Right so for Optimum G we
actually have big plans we we hope to expand the company to tackle many different challenges that we
see in the market especially connecting deco dynamics with all the different systems of the car
and a lot of the challenges that our customers face in these areas so we really want to
continue to connect different tools connect different solutions and empower our customers to
better deco dynamics decisions and improve their decos that's our mission we're going to keep
expanding on that front we want to give more advanced deco dynamics or create more advanced
deco dynamics tools create more advanced data analysis tools and we are headed in that direction
besides that for me personally I will keep growing as the head of consulting so I want
to tackle more and more projects coordinate all of them and make sure we're building so
what I like to do is whatever we have a very challenging project at Optimum G I'm the one
tackling it at first but then I'm bringing my team with me so that the next time they can tackle that
so I want to keep pushing more and more in my consulting team towards more challenging projects.
Sounds great and obviously your day to day sounds like it's always pretty exciting never the same
thing so yeah sounds like a position you'd probably never get bored with which obviously is ideal.
Next question for you Bruno is there any advice you'd give to a younger version of yourself
or maybe one of our listeners to help reach where you've got to in your career today
faster or potentially maybe avoid some pitfalls that you've seen along the way.
Yes I have a couple of important insights to share the first one is you've got to work a lot
I know this sounds obvious but there are so many people that want to become race or performance
engineers so we really have to work a lot you have to work more than all these other guys
let's say and because of that it needs to be something you love because it's one thing enjoying
cars and being a car guy and it is something else enjoying being a performance engineer or race
engineer it is a lot of stress work and there are a lot of pressure you travel a lot you don't sleep
that much so you need to be passionate about it so that you can get there. Second and possibly one
of the most important piece of advice is that if you're a student go for engineering in a school
that has Formula SAE or Formula Student project it makes a huge difference because let's say that you
are in school for five years you're going to get five years of experience working on race cars even
before you go and try to find a job so that's a huge strength for those who do Formula Student.
Besides that I would also add that you should study a lot at least for me personally this is
one of my strengths when I go to the race track I have the vehicle dynamics background to understand
and solve complex problems and whenever you're studying try to apply that as you studied it
so let's say that you're studying tire performance find a project where you can apply that being
in creating a spreadsheet to track all of the parameters that we mentioned being to go into
the track with someone to help them with our performance try to find a way to apply that
so that you can really absorb that knowledge and you can make sense of it and the last thing
that I would mention if I can add is I also recommend that you grow as a person so I'm always
trying to study things like self-development psychology how to work as a team how to work
under pressure how to be more efficient because this plays a huge role in racing because you're
always working as a team and actually this is another strength that you can have you should
work well if you're able to handle stressful situations without exploding or if you can still
treat people nicely and find a logical solution it's going to be a huge advantage in your career
so these are the insights that I would give to someone wanting to go to this direction of racing
performance engineering. Those are some amazing takeaways I've said it before and we've already
mentioned the formula student slash formula SAE element and how important that has been in so many
of our guests so as I said at the start very jealous that you had that opportunity that
unfortunately here in New Zealand at my university I didn't, I'd jump on that in an instant if I
could have had my time again. The other element there just the self-development I think that's
something that hasn't come up before but it's really really important so I appreciate that you
did bring that up. As you mentioned working in a race team is a stressful environment,
you could be the best race engineer in the world but if you do not work well under stress or if
you just cannot work in jail with the rest of the team you're probably not going to end up having
a long and great career in that industry so yeah it's a people sport so being able to integrate
with the rest of the team and work well with them is just as important as you'd be able to do your
job at a high level I think. Alright last question for today, Bruno, if people want to follow
and see what you're up to, how are they best to do so? Websites, social media accounts, what have
you got for us? Yeah so in terms of OptimumG I'll say that our website will give you a very good
idea of what our work is about. More than that we have our YouTube channel where we publish content
in vehicle dynamics, applied vehicle dynamics, being tires, being kinematics, kinematics design,
so a lot of what we covered here we have specific videos on those topics so it's OptimumG on YouTube
and also our LinkedIn it's a pretty good page where we try to keep you updated with everything
that goes on in the company. In terms of personal I use a lot of Instagram to share my work so I
share a lot of the racetracks that I'm at around the world, the consulting projects, how I organize
my day, how I plan my week and everything else behind my work I try to share there. Besides that
I also have in my bio a lot of suggestions for resources to study vehicle dynamics,
data analysis, performance engineering and guess what also self-development productivity,
leadership and communication and my Instagram is Bruno.finkle so you're gonna get a lot of
value from that as well so that's pretty much it. Amazing yeah all right well as usual we'll put
links to all of those accounts in the show notes to make it very easy for everyone to find.
Look Bruno it's been an amazing chat, it has gone long but it's also gone deep and I appreciate
your time there. I've certainly learned a lot during this chat and hopefully our listeners
have too so again thank you very much for your time today. Thank you, thank you, I had a lot of fun
and I really appreciate the opportunity to be here chatting with you today. I hope you've
enjoyed this episode of Tundin and don't forget by using the code podcast500 at checkout podcast
listeners can get a huge $500 off our VIP package which includes over 40 current courses as well
as a long list of courses to be released in the future. As a VIP you'll also get lifetime access
to our members only webinars and our community forum. That concludes our interview and before
we sign off I just wanted to mention for anyone who's been perhaps hiding under a rock and hasn't
heard of High Performance Academy before, we are an online training school and we specialize
in teaching a range of performance automotive topics, everything from engine tuning and engine
building through to wiring, car suspension and wheel alignment, data analysis and race driver
education. Now remember you've got that coupon code, you can use podcast75 at the checkout to
get $75 off the purchase of your first course. You'll find our full course list at hpacademy.com
forward slash courses. Important to mention that when you purchase a course from us, that course is
yours for life as well. It never expires, you can rewatch the course as many times as you like,
whenever you like. The purchase of a course will also give you three months of access to our gold
membership. That gives you access to our private members only forum which is the perfect place
to get answers to your specific questions. You'll also get access to our regular weekly
members webinars which is where we touch on a particular topic in the performance automotive
realm, we dive into that topic for about an hour. If you can watch live, you can ask questions and
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access as a gold member to our previous webinar archive. We've got close to 300 hours of existing
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check out our course list at hpacademy.com forward slash courses.
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