Tony Stewart Finally Opens Up About Leaving NASCAR
About this episode
Tony Stewart and the hosts bounce from Talladega memories to how racing has changed: horsepower got cut, tire and setup rules evolved, and aerodynamics/airflow now shape grip and passing. Stewart compares his era’s 875-hp packages to today’s “500 horsepower,” explains why reduced power changes lift points, and describes restrictor-plate strategy, restarts, and etiquette. The conversation also tracks his path from local dirt and go-karts to IndyCar and beyond, plus a detour into NHRA and drag-racing procedures.
This week on Oil & Whiskey, we sit down with racing legend Tony Stewart.From dirt tracks and Talladega stories to NASCAR, IndyCar, NHRA, sprint cars, and life after Cup racing—this episode goes everywhere.Tony talks about:The moment he knew NASCAR was changingOld-school racing stories most people have never heardGetting pulled over… multiple timesThe chaos of grassroots racing cultureWhy dirt racing still mattersLife after NASCAR and finding new challengesThis wasn’t your typical polished interview. It turned into one of the funniest, most honest conversations we’ve had on the podcast.
road course race
"...we were coming from a pavement race, a road course race somewhere, and it was just when everybody..."
A road course is a track layout built to resemble regular roads, with a mix of corners, braking zones, and changing directions. Racing on a road course usually demands strong braking and cornering balance compared with oval or dirt-only formats.
knobby tires
"...it was just when everybody, we were just on the front edge of when guys that were running dirt were going away from knobby tires to the slicks."
Knobby tires have chunky tread that grips dirt better. They’re used when the track surface is loose or bumpy.
Knobby tires have raised tread blocks designed to bite into loose dirt or gravel. They help with traction and steering on uneven, low-grip surfaces compared with smoother tires.
slicks
"...when guys that were running dirt were going away from knobby tires to the slicks."
Slicks are smooth tires with almost no tread. They work best on clean, consistent surfaces because they make more contact with the ground.
Slicks are tires with little to no tread, optimized for maximum rubber-to-track contact. They’re typically used on paved or very consistent surfaces because they can’t evacuate water or dirt the way treaded tires can.
dirt tracks
"...soft enough to run on dirt tracks and found out they were racing across the street at night."
Dirt tracks are made of packed dirt, not pavement. The surface can get rough and slippery as the race goes on, so tires matter a lot.
Dirt tracks are racing surfaces made of packed soil or clay, which can change grip as cars throw up ruts and debris. Tire choice is especially important because traction can vary lap to lap.
enduro
"So we ran the enduro during the day"
An enduro is a longer race that tests staying power and strategy. Instead of just sprinting, teams manage tires and fuel over time.
An enduro is a long-duration race where the focus is often on endurance, consistency, and strategy rather than just outright speed. In motorsports, it commonly involves running for hours and managing tires, fuel, and driver stints.
two stroke
"So, you know, two stroke, you lean over to adjust the high speed on it."
A two-stroke engine makes power with every other piston movement, so it can feel quick and lively. It also usually needs special oil handling compared to many four-stroke engines.
A two-stroke engine completes its power cycle in two strokes of the piston, so it tends to make power differently than a four-stroke. In racing contexts, it’s often associated with simpler mechanics and a strong, immediate throttle response—plus it typically requires oil mixing or separate oiling systems depending on the design.
high speed
"you lean over to adjust the high speed on it. You reached over, you're holding on a butterfly steering"
“High speed” is the tune for how the engine gets fuel when you’re going fast. Changing it can make the bike/car pull harder—or prevent it from running too lean or too rich at top speed.
“High speed” here refers to the high-speed fuel/air setting on a small racing carburetor (or carb-style fuel system). Adjusting it changes how the engine runs at wide-open throttle, affecting power, throttle response, and whether the engine runs lean or rich at speed.
butterfly steering
"So, you know, two stroke, you lean over to adjust the high speed on it. You reached over, you're holding on a butterfly steering when you reach over right here"
“Butterfly steering” describes a steering setup where the driver uses a small, pivoting control (often a handlebar/lever arrangement) that moves like a butterfly-shaped linkage. In go-kart and small racing applications, it’s a compact way to provide quick steering input with minimal movement.
T handle needle
"and grab the T handle needle. That's how you set the Yamaha."
The “T handle needle” is a knob used to fine-tune how much fuel the engine gets. Small changes can noticeably affect how the engine runs when you’re accelerating or at certain speeds.
A “T handle needle” is the adjustment knob connected to the needle valve in a carburetor-style fuel system. Turning it changes fuel delivery across part of the throttle range, letting the rider tune mixture and engine behavior.
Yamaha
"and grab the T handle needle. That's how you set the Yamaha."
Yamaha is the brand of the engine. The speaker is saying that the tuning steps they just described are how you set up that Yamaha to run right.
Yamaha is the engine brand being referenced, and the speaker is describing how they tune it. In small racing engines (like go-karts/enduro-style setups), Yamaha powerplants are commonly carbureted and tuned with needle/mixture adjustments.
tire prep
"What was the secret sauce on the tire prep? [759.4s] Nobody did. Nobody treated tires back then."
Tire prep is what teams do to get race tires ready so they grip well. The goal is to make sure the tires are in the right condition and temperature for the track.
Tire prep is the set of practices used to condition race tires before (and sometimes during) a session to improve grip and consistency. It can include how tires are cleaned, warmed, and treated so the rubber reaches the right temperature and surface state for the track.
tire treatment and prep culture (back then vs now)
"Nobody treated tires back then. [761.8s] Really? [762.4s] We ran treaded tires. [764.1s] Nobody treated tires with anything."
They’re talking about how race teams used to prepare tires compared to later on. The point is that tire treatment became a bigger part of racing over time.
This segment contrasts older racing practices—where tires were not treated—with later approaches that used more deliberate tire conditioning. It’s essentially a discussion of how tire prep evolved and who adopted it first.
treaded tires
"We ran treaded tires. [764.1s] Nobody treated tires with anything."
Treaded tires have grooves in them. Those grooves help the tire handle the road surface and can affect how much grip you get in different conditions.
Treaded tires are tires with visible grooves and patterns designed to manage water and debris and to provide mechanical grip. In racing discussions, mentioning treaded tires usually signals a setup where traction and tire behavior are strongly influenced by tire compound and surface texture, not just slick-like grip.
Talladega infield and track memories
"I got to think about all that fun you had in Talladega at the big track [786.3s] in the infield across the street."
They mention Talladega and the infield area, basically recalling experiences from racing there. It’s part of the story they’re telling about that time.
The hosts reference Talladega, specifically the infield area, tying the conversation to Tony Stewart’s racing experiences at the track. This functions as a narrative anchor for the episode’s NASCAR-related reminiscing.
Dodge Ram
"... going to do a commercial tomorrow with Dodge and Ram and we're promoting a truck that has 777 horsepow..."
The Dodge Ram is a large pickup truck designed to carry loads and tow trailers. In this episode, it’s mentioned because the specific truck being discussed has a lot of power. That makes it more than just a basic work truck.
The Dodge Ram is a full-size pickup truck line known for towing and hauling capability, along with available high-performance powertrains. In the podcast context, it’s being promoted as a truck with very high horsepower, which is notable because it shifts the conversation from work duty to outright performance. That’s why it comes up alongside a commercial and a specific power figure.
Ford F150
"I was walking out of the fucking gym this morning and I'm just looking down. I look over and like, there's a fucking F-150 Shelby. And I look at the side, it says like 760 something horsepower."
This is a special, performance-focused version of the Ford F-150 pickup. The host’s point is that you can buy a truck like this from a dealer with big horsepower numbers.
The Ford F-150 Shelby refers to a high-performance version of the F-150 pickup developed under the Shelby performance brand. The key point here is that it’s a street-legal truck you can buy with very high advertised horsepower, which the host contrasts with what NASCAR used to run.
horsepower
"[1491.9s] I mean, it's well on the horsepower thing to from from hopping into [1496.0s] three quarter midgets and then you went into Sprint, which that's that's [1500.0s] what 500 horsepower jump right there."
Horsepower is basically how strong the engine is. More horsepower usually helps the car go faster, but it can also make the car harder to control.
Horsepower is a measure of an engine’s power output—how much work it can do over time. In racing talk, higher horsepower usually means more potential acceleration and top speed, but it also changes how the car must be driven and set up.
car setups
"[1532.2s] in the drastic, seemingly drastic change in driving styles, tracks, car [1540.6s] setups, horsepower and all of that."
Car setup is the configuration of adjustable parameters—like suspension settings, tire choices, and aerodynamic balance—tuned to a driver’s preferences and a specific track. Changes in setup can dramatically alter how the car responds to steering, braking, and throttle.
Indy car
"[1549.4s] Even jumping from Sprint to Indy car, because you didn't have a 56 [1555.4s] 78 year like lead up of like, oh, he's getting a little bit better [1559.8s] this year and he's getting better this year. [1561.4s] You jumped in to a fucking Indy car, which in that era, it was mid nineties, [1566.6s] right? Early nineties. Yeah."
Here, “Indy car” means the special open-wheel race cars used in IndyCar racing. They’re built for fast racing and require different tuning than smaller series.
In racing context, “Indy car” specifically means the open-wheel cars competing in IndyCar events, not just any car that happens to be in Indianapolis. These cars are engineered for high-speed stability and frequent setup changes across different track types.
Indy 500
"Yeah. The car that I qualified at the Indy 500 had a at that time, a thousand and eight horsepower was our qualifying motor."
The Indy 500 is a famous big race in the U.S. held at Indianapolis. How you qualify matters a lot because it affects where you start the race.
The Indy 500 is a marquee American open-wheel race held at Indianapolis Motor Speedway, and it’s one of the most important events on the IndyCar calendar. Qualifying performance there is especially critical because it determines starting position for a long, high-speed race.
USAC triple crown
"And you got to remember in 95 we won the Usak triple crown. So we won the midget sprint and silver crown championships."
The “USAC triple crown” is a big achievement in USAC racing where you win three major titles/events in one season. It’s hard because you have to be good in multiple kinds of races and cars.
The USAC triple crown refers to winning three major USAC championships/series events in a single season. It’s a notable accomplishment because it requires adapting to different car types and racing formats rather than mastering just one discipline.
Silver Crown championships
"So we won the midget sprint and silver crown championships."
Silver Crown is another USAC series with bigger cars and longer races than midget events. Winning it usually means you can handle both speed and staying consistent over a longer run.
USAC Silver Crown refers to a championship for larger, heavier open-wheel cars that race longer distances than typical midget events. It tests endurance, strategy, and setup consistency, not just outright speed.
midget sprint championships
"So we won the Usak triple crown. So we won the midget sprint and silver crown championships."
Midget racing is a type of open-wheel racing with small, fast cars. A midget sprint championship means you did really well across many races in a season.
USAC “midget” racing uses small, lightweight open-wheel cars that emphasize quick acceleration, traction, and driver skill in tight, high-cornering-speed conditions. Winning a midget sprint championship means consistently performing at the front across a full season of short-race events.
dirt modified
"plus on the side, if I had a night off, I had a couple buddies that had a dirt modified, had another guy that had a dirt late model"
A dirt modified is a race car class built for dirt tracks. Driving it is different from pavement because the surface changes grip as you go.
A dirt modified is a type of race car used in dirt-track racing, typically built for durability and traction on loose surfaces. Compared with pavement racing, dirt modifieds demand different driving technique and car setup to manage slide and grip changes.
dirt late model
"had another guy that had a dirt late model that I got a couple rides in."
A dirt late model is a common dirt-racing car class. It’s fast and races closely, and you have to deal with changing traction on the track.
A dirt late model is a dirt-track stock-car style class known for high horsepower and close racing. “Late model” refers to the modern-era body/format rules, and competing in it usually requires mastering traction management on evolving dirt conditions.
banking
"They called it the turn one had banking to it. Going into turn two had a hump over and then down in this big sweeping corner."
Banking is when a race track corner is tilted. That tilt helps the car hold the turn better at speed, but it also changes how the car behaves as you move through the corner.
Banking is the angled shape of a racetrack corner, where the outside edge is higher than the inside. More banking helps cars generate lateral grip and stay stable at speed, but it can also change how the car loads up as you transition through the corner.
Toyota A90
"Going into turn two had a hump over and then down in this big sweeping corner. And it was more than a 90 degree corner. And he had this flat dog leg to the start finish line."
The Toyota Supra is a sports car made for fast driving and good handling. On a track, people talk about it because it can stay stable when the road bends a lot or changes height. That helps the driver keep control and speed through the corner.
The Toyota Supra is a performance sports coupe known for its strong acceleration and driver-focused handling. In a racing or track discussion, it often comes up because its balance of power and stability helps it stay composed through complex corners like long sweepers and elevation changes. That’s why it’s a natural reference when describing how a car behaves from turn-in to the start/finish straight.
turbo lag
"And so off a turn one, when the banking would fall off and those cars had turbochargers on them and where everybody got in trouble was the pace slowed down so much because of the grip that when you went off the corner, now you have turbo lag."
Turbo lag is the short delay before the turbo really starts pushing power. It can make the car feel like it doesn’t accelerate right away when you come out of a turn.
Turbo lag is the delay between when you press the throttle and when a turbocharger can deliver boost. On track, it can make corner exits feel “dead” right when you need immediate acceleration, especially if you’re transitioning from a slow corner to a faster section.
turbochargers
"And so off a turn one, when the banking would fall off and those cars had turbochargers on them and where everybody got in trouble was the pace slowed down so much because of the grip that when you went off the corner, now you have turbo lag."
A turbocharger is a device that uses the engine’s exhaust to force more air into the engine. More air usually means more power, but it can take a moment to spool up after you accelerate.
A turbocharger uses exhaust gas to spin a turbine, which compresses incoming air to increase engine power. In racing, turbochargers let smaller engines make big power, but they introduce boost-control behavior like turbo lag and can affect how power comes on after corner exit.
crest it over
"And so right about the part where you crest it over was where the turbo would start really bringing the power in."
“Cresting” means going over the top of a hill in the track. As the car goes over, the grip and how the car feels can change, which can make power delivery feel different.
“Cresting” is when the car goes over the top of a rise in the track surface. That change in elevation can alter traction and weight transfer, which affects when the driver feels grip and when the engine’s power delivery (like turbo boost) becomes noticeable.
G's in inertia
"But so you're feeling you're feeling G's in inertia. You're not like these tires are doing this."
“G’s” is a measure of how hard the car is accelerating or turning, compared to gravity. In a corner, those forces can feel strong because your body wants to keep going straight.
“G’s” are a way to describe acceleration forces, measured relative to gravity (1G ≈ the force of gravity). When the speaker says “G’s in inertia,” they’re describing the lateral/turning forces you feel in a corner and how those forces affect grip and vehicle behavior.
Cup cars
"You know, sometimes, you know, cup cars, even that changed over the course of when I started in Cup in 99 to current, you know, we we never."
“Cup cars” means the NASCAR Cup Series race cars. They’re built to NASCAR rules, so teams can only change certain things to make the car handle better.
“Cup cars” refers to the NASCAR Cup Series stock cars—purpose-built race cars based on production models. In NASCAR, the Cup rulebook and homologation shape how teams can tune aerodynamics and suspension to make the car fast and consistent.
stiff springs in the front, soft springs in the rear
"We ran stiff springs in the front, soft springs in the rear to keep grip. It wasn't about attitude."
This is about how hard the suspension springs are. Stiffer front springs and softer rear springs change how the car “leans” and grips when you brake and turn.
Spring rate tuning is a core part of race-car suspension setup. Using stiffer front springs and softer rear springs changes how the car transfers load during braking and cornering, which affects grip and balance (how eager it is to turn vs. how stable it feels).
wind tunnel
"And then all of a sudden somebody came up the idea through the wind tunnel of we get the nose down, we get the backup, we get more total down force front and rear."
A wind tunnel is used to measure aerodynamic forces like downforce and drag by testing a car model (or full-scale car) in controlled airflow. In racing, wind-tunnel data helps teams design bodywork and setups that keep the car planted at speed.
down force
"we get the nose down, we get the backup, we get more total down force front and rear. And that's when the whole game changed."
Downforce is the “suction” effect from the car’s shape and airflow that presses the tires onto the track. More downforce usually means better grip for turning and braking.
Downforce is the aerodynamic force that pushes a car downward toward the track, increasing tire grip. More downforce—especially when balanced front-to-rear—lets a race car brake harder and corner faster without losing traction.
nose down
"somebody came up the idea through the wind tunnel of we get the nose down, we get the backup, we get more total down force front and rear."
“Nose down” means the front of the car squats lower. Teams try to control that because it changes how much grip the front tires have when you brake.
“Nose down” describes aerodynamic and/or suspension behavior that pitches the car’s front end downward. In race setups, controlling pitch affects how the front tires load up under braking and how the car transitions into cornering.
spring rate
"Well, eventually, though, between the spring rate of the tire and the setup, it would the nose would rise a little bit."
Spring rate is how stiff the suspension spring is. A higher spring rate resists compression more, which changes how the car’s front and rear move when you brake or change direction.
Spring rate is how resistant a spring is to compression, and it directly influences ride height and suspension pitch under load. In a race car, the spring rate works with tires and aerodynamics to determine how the nose rises or settles after braking and during transitions.
tire pressure sensors
"So the bonus of that is I'm not carrying all the downforce to worry about cutting a tire necessarily, but we didn't have tire pressure sensors then."
Tire pressure sensors are devices that tell the crew if a tire is losing air. If you know early, you can react sooner instead of waiting until the tire feels bad or fails.
Tire pressure sensors (often part of a tire monitoring system) alert the team when a tire’s pressure drops, which can indicate a puncture or slow leak. In racing, earlier detection helps teams decide whether to pit before the tire fails or causes instability.
loose wheel
"The only other time while we were, while you were talking a minute ago, that I was going, where did I ever have anything that was legit fear? Had a loose wheel at a cup race and same type of deal."
A loose wheel means the wheel isn’t tight on the car. That can make the car shake and can get dangerous fast, so it’s something drivers and crews take very seriously.
A loose wheel is a serious safety issue where the wheel isn’t properly secured to the hub. It can cause vibrations, uneven tire wear, and potentially a wheel coming off, so teams treat it as urgent—especially with only a few laps remaining.
vibrations
"Got a handful of laps left. I don't want to pit. I'm going to go from top five run to somewhere in the late twenties to 30th place in the deal and wrote it out and the vibrations getting worse and getting worse and you know what's going on."
In racing, increasing vibrations often indicate a developing mechanical problem—commonly tire damage, wheel imbalance, or a wheel/hub issue. As the problem worsens, the driver may feel the car becoming unstable and may need to pit or change strategy.
lug nuts
"It's either going to lose enough lug nuts that breaks the wheel or it's just going to break the wheel in general..."
Lug nuts are the bolts that hold your wheel onto the car. If they loosen, the wheel can come off or get damaged, which is dangerous.
Lug nuts are the threaded fasteners that clamp a wheel to the vehicle’s hub. If they loosen, the wheel can shift or separate, which can lead to a wheel failure and loss of control.
top fuel car
"I always think about this, like when you're in a top fuel car and things like things that if something goes wrong..."
A top fuel car is a drag-race car built to go insanely fast in a straight line. If something goes wrong, it happens so quickly that the driver can’t really fix it in time.
A top fuel car is a drag-racing class that uses a purpose-built, supercharged engine and runs extremely high speeds over a very short distance. Because the car is so fast, any mechanical issue can escalate almost instantly, leaving little time to correct.
quarter mile
"...you're doing 300 miles an hour and a quarter mile..."
The quarter mile is a standard drag-racing distance. Since it’s so short, the car gets up to very high speed quickly—so problems show up fast.
The quarter mile (1,320 feet / 402 meters) is the classic drag-racing distance. It’s short enough that cars accelerate from near standstill to extreme speeds before the driver has much time to react to problems.
throttle
"Like the, I mean, can you be on a top fuel car? ... Can you steer that thing and really you can correct it? I mean, throttle maybe, right?"
Throttle is how the driver controls how much power the engine makes. In a race, changing throttle can sometimes help, but at very high speed it may be too late to save the situation.
Throttle refers to the driver’s control of engine power by regulating how much air/fuel the engine gets. In racing, throttle changes can sometimes help stabilize a car, but at extreme speeds the window to correct is tiny.
open wheel drivers
"But can you so, so the things I was telling somebody the other day, buddy in mind, that's open wheel drivers, sprint car driver."
They’re talking about race drivers in open-wheel cars, where the wheels are exposed. The point is that driving skill can look different depending on the type of racing.
This segment contrasts how different racing disciplines judge driving quality. “Open wheel drivers” refers to racers in series where the wheels are exposed (not covered by a full body), such as Indy-style cars and sprint cars.
sprint car driver
"buddy in mind, that's open wheel drivers, sprint car driver. And, and I was telling him..."
A sprint car is a type of race car that usually runs on short oval tracks. They’re using it to explain that driving skills don’t translate the same way between racing types.
A sprint car driver competes in sprint car racing, typically short oval races with high power-to-weight cars. The episode uses this as an example of how “good driving” can mean different things across disciplines.
reaction time on the tree
"The criteria and drag racing that makes a good driver is cuts a good reaction [2664.6s] time on the tree, keeps it in the groove."
The “tree” is the start-light system in drag racing. Reaction time is how fast the driver reacts when the lights change—faster reaction usually helps you get moving sooner.
In drag racing, the “tree” is the signal light at the start line. Reaction time on the tree measures how quickly the driver responds to the lights, and it’s a major factor in getting off the line efficiently.
contact patch
"If the tire spins or shakes and if they shake, they'll spin too, because the [2694.1s] contact patch is gone at that point."
Your tire only grips the road where it’s actually touching. If the tire starts spinning, that effective grip area stops working, and the car can’t accelerate the way it should.
The contact patch is the portion of the tire that’s actually touching the road. If the tire spins and the contact patch is “gone,” the tire can’t generate the grip needed for acceleration, so the car loses traction.
nitro motor
"But when they spin the tires, a nitro motor wants to be loaded all the time. [2700.4s] So it's like, you know, short shift and so to speak, and how it kind of"
A “nitro motor” is an engine that uses nitromethane fuel, which is common in high-end drag racing. Because of how that fuel burns, the engine responds differently to throttle and load than a normal gasoline engine.
A nitro motor refers to an engine running on nitromethane-based fuel, common in top-level drag racing. Nitro engines typically need careful throttle control because they rely on fuel flow and engine load to stay in the right operating regime.
short shift
"So it's like, you know, short shift and so to speak, and how it kind of [2703.6s] lugs the motor and you're not really lugging the motor, but it needs to be"
“Short shift” means you shift to the next gear sooner than usual. The goal is to keep the engine in the right zone so it keeps pulling instead of falling off when traction isn’t great.
“Short shift” means shifting gears earlier than you normally would to keep the engine in a favorable RPM/load range. In nitro drag racing, it can help maintain the engine’s required load and avoid bogging or instability when traction is poor.
lugging the motor
"and how it kind of [2703.6s] lugs the motor and you're not really lugging the motor, but it needs to be"
Lugging means the engine is being asked to pull hard at too low of an engine speed. It can feel like the engine is struggling instead of working efficiently.
“Lugging” is when an engine is forced to operate at too low an RPM for the load, so it can’t produce smooth, effective torque. The speaker notes that the situation feels like lugging, but the key is that the nitro engine still needs enough load to behave correctly.
free the car up
"If you could run flat to make it faster, you just freed it up and it freed the [2717.2s] motor up, it made everything happier, rolled freer."
“Free the car up” means making the car easier to control and easier to accelerate. The idea is to reduce binding/over-control so it can put power down better—though drag racing doesn’t allow the same kind of “loosen it up” approach.
“Free the car up” is drag-racing/track slang for reducing how tightly the car is constrained—often by changing setup or driving inputs so it can move and accelerate more freely. The speaker contrasts this with drag racing, where traction and throttle timing are more unforgiving.
air compresses
"it's not about crashing the car, air compresses, [2732.9s] fluid doesn't, liquid doesn't, fuel doesn't."
They’re explaining that gases like air can compress, so the engine doesn’t always respond instantly to what you’re doing with the throttle. That delay can cause a sudden “pop” later instead of smooth power.
The speaker is describing how, in drag racing, staying in the throttle too long can lead to a delayed fuel/combustion event. Air is compressible, so the system can “store” and then release energy/pressure differently than liquids, affecting when the engine actually gets the right mixture.
fuel catches up
"So you stay in the gas longer, you just keep out in fuel to the cylinder, keep [2738.9s] out in fuel and it'll cycle it through, but eventually the fuel catches up and [2744.5s] pop."
It means the fuel delivery can lag behind what the engine is doing. If you stay on it too long while the car isn’t hooking up, fuel can arrive late and then ignite all at once.
“Fuel catches up” describes a timing mismatch where the engine’s airflow/pressure and the fuel delivery don’t line up immediately. If the driver holds it too long while traction is lost, fuel can accumulate and then reach the cylinders later, leading to a delayed combustion event (“pop”).
drag race school
"I mean, I went down to a drag race school in, in Brains in Florida and [3016.5s] drove Frank Collie's cars and I started in a super comp car."
A “drag race school” is training to learn how to race safely and correctly at a drag strip. It teaches the steps you have to do the same way each run.
A “drag race school” is a training program focused on learning how to run a drag car safely and consistently—things like staging, launch technique, and track procedures. The point is that drag racing isn’t only about speed; it’s also about repeating the right steps every run.
alcohol dragster
"And so we, he took super comp car down there and he took an alcohol dragster. [3031.6s] His alcohol dragster is a three speed automatic, uh, runs 220 miles an hour at [3036.3s] the quarter mile."
An “alcohol dragster” is a drag-racing car that runs on alcohol fuel instead of regular gas. That fuel choice helps the engine make big power for short, repeated race runs.
An “alcohol dragster” is a drag racing car that uses alcohol-based fuel (commonly methanol) instead of gasoline. Alcohol fuels are popular in certain drag classes because they can support high power and strong cooling effects, which helps the engine survive repeated hard runs.
three speed automatic
"His alcohol dragster is a three speed automatic, uh, runs 220 miles an hour at [3036.3s] the quarter mile. [3037.0s] I'm like, sounds good."
A “three-speed automatic” is a gearbox with three forward gears that changes gears by itself. For drag racing, it’s tuned so the engine stays in the right rev range as the car speeds up.
A “three-speed automatic” is a transmission with three forward gears that shifts automatically rather than requiring a driver to manually select gears. In drag racing, the shift strategy matters because the car needs to stay in the engine’s power band while launching and accelerating down the track.
burnout
"So what these guys are doing when, when you do the burnout and come back, they've got to de-ice it."
A burnout is when the driver spins the tires on purpose before the race. It warms the tires so they grip better when you launch.
A burnout is when a drag racer spins the drive wheels while the car is held in place to heat the tires and improve traction. In this segment, it’s part of a pre-run routine that happens before the car goes back in to stage.
de-ice
"they've got to de-ice it. So they got alcohol spray or whatever. And it, and it dissolves the, the frost on it or whatever."
De-ice means getting rid of frost so the car can work properly. They spray alcohol to melt the ice/frost so nothing gets in the way of the run.
De-ice is removing frost/ice from critical surfaces so the car can run correctly. Here, the speaker describes using an alcohol spray after a burnout to dissolve frost that forms on the car’s components in cold conditions.
super comp car
"So doing all those steps. And I was struggling with that, the super comp car. And you don't have to do all that with it."
“Super Comp” is a category of drag racing with certain rules about how the cars are set up. The speaker is saying the routine and what you have to worry about can differ by class.
“Super Comp” refers to a drag racing class/ruleset where cars run specific performance and setup constraints. The speaker contrasts it with a dragster routine, implying different pre-run procedures and systems to manage.
blower
"And you don't have to do all that with it. The blower was the part you had to take care of."
A blower is a device that forces more air into the engine. More air usually means more power, and in drag racing it’s something you have to pay close attention to.
A blower is a forced-induction supercharger that compresses air before it enters the engine, helping it make more power. In drag racing, the blower is a key system the driver/crew must manage and keep operating correctly, which is why the speaker says it was the main thing he had to “take care of.”
instinctively, not thinking about it
"and con with confidence that I could do it every time and not, you get to a point as a driver when you're doing things instinctively, not thinking about it"
It means the driver has practiced enough that the actions feel automatic. Instead of thinking step-by-step, the driver just reacts the right way.
In racing, “doing it instinctively” means the driver has built muscle memory and learned the sequence so deeply that actions become automatic. That reduces mental load during high-stakes moments like staging, burnout, and launch.
nitro car
"And so even driving the nitro car now, Hagen told me, you know, I was a little discouraged."
A “nitro car” is a drag-racing car that runs on nitromethane fuel. Because the fuel behaves differently, the car’s power and how it feels to drive can be noticeably different.
A “nitro car” refers to a drag-racing car that uses nitromethane fuel. Nitro changes how the engine makes power and how the car is tuned, so the driving feel and setup can be very different from gasoline or alcohol-fueled cars.
alcohol car
"It took me a while. I got used to the alcohol car. So I ran full season of alcohol and those cars, the real cars that you're racing are 270 to 280 mile an hour cars."
An “alcohol car” is a drag-racing car that uses alcohol fuel. Since that fuel burns differently than other fuels, the engine response and driving feel are different too.
An “alcohol car” is a drag-racing car that runs on alcohol-based fuel (commonly methanol). Alcohol-fueled engines have different combustion characteristics than nitro or gasoline, which affects power delivery, tuning, and how quickly a driver adapts.
learning curve
"And so then when Leah decided she wanted to start a family and step down the car to go through a whole season being pregnant and then the second year, you know, raising Dom and getting him off on the right foot. I had to go through that same learning curve again."
A “learning curve” is how long it takes to get used to a new car. Even if you’ve driven before, you still need practice runs to feel comfortable and consistent.
A “learning curve” here means the period of repeated runs needed to adapt your driving inputs to a new car and fuel setup. Even experienced drivers often need many passes to build consistent timing, throttle control, and confidence at speed.
80 runs
"But the good thing was I'd been through it once and my brain caught up way quicker, but still Hagen and even Leah said it's going to take 80 runs before you get really comfortable in this."
“80 runs” is basically a rule-of-thumb for practice. The more passes you do, the more consistent you get and the better you understand how the car behaves.
“80 runs” is a practical benchmark for how many drag-racing passes it can take before a driver feels truly comfortable. In high-speed racing, consistency comes from repetition—each run provides data and feedback to refine technique and car setup.
test
"But the good thing was I'd been through it once and my brain caught up way quicker, but still Hagen and even Leah said it's going to take 80 runs before you get really comfortable in this. When you go test, you can do four runs in a day."
Here, “test” means practice sessions at the track. They do a limited number of runs to learn how changes affect the car and to get comfortable.
In this context, “test” refers to track sessions where drivers make multiple runs to evaluate changes and build familiarity. The speaker contrasts test-day workload (four runs) with the longer practice/competition cadence needed to get fully comfortable.
water box
"If the track opens at 10 o'clock, if they're in the water box at 10 o'clock and can be the first one on the track..."
A water box is a wet patch at the drag strip where cars stage before a run. It’s used to help the tires get ready to hook up (grip) right away.
A “water box” is the staging area at a drag strip where cars are positioned over a wet section of track before making a run. The water helps cool and condition the tires so they can generate grip consistently for the first part of the pass.
rebuilding the motor
"...dragging it back, rebuilding the motor, warm up, drag it back up there, make the run..."
Rebuilding the motor means the team takes the engine apart and fixes/refreshes the parts that wear out. It’s something race teams do to keep the engine healthy for repeated runs.
“Rebuilding the motor” means taking the engine apart and replacing worn components so it can survive repeated hard runs. In motorsports testing, frequent rebuilds are common because high heat and high loads accelerate wear.
warm up
"...rebuilding the motor, warm up, drag it back up there, make the run..."
Warm up is the short period before the run where the car gets up to the right temperatures. That helps the engine and tires work properly when you start driving hard.
In racing, “warm up” is the process of bringing the engine, drivetrain, and tires up to operating temperature before a run. Proper warm-up improves throttle response, reduces the chance of mechanical issues, and helps tires reach the grip range they need.
steering input
"how much throttle input and steering input is there when that thing is hooked up and it is a flawless run?"
Steering input means how you turn the steering wheel and when you do it. For a great run, the driver keeps it controlled so the car stays stable and doesn’t wander.
Steering input is the driver’s commanded steering angle and how quickly it changes. On a “perfect run,” steering input is minimized and precisely timed to keep the car tracking straight and stable under acceleration.
hooked up
"how much throttle input and steering input is there when that thing is hooked up and it is a flawless run?"
“Hooked up” means the tires are gripping the track well. When that happens, the car can put power down without spinning or shaking.
“Hooked up” describes when the car has enough traction to transfer engine power to the track effectively. If the car is hooked up, the driver can apply throttle confidently; if it isn’t, the tires may spin or the car may shake, forcing the driver to adjust.
spins or shakes
"you don't lift unless it spins or shakes or gets you out."
“Spins or shakes” means the car isn’t gripping smoothly. Spinning is wheel slip, and shaking is the car vibrating or acting unstable, which usually makes the run worse.
“Spins or shakes” refers to traction and stability problems during a run. Spinning usually means the tires lose grip, while shaking can indicate instability (like wheel hop or drivetrain oscillation) that ruins repeatability and can risk damage.
groove
"If you get out of the groove and you get one tire out of the groove, the one that's in the groove is going to out drive the other tire and make your problem worse."
The “groove” is the best part of the track—the line where the tires stick the most. If you move off it, grip can change quickly and the car can start behaving unpredictably.
In racing, the “groove” is the preferred racing line/track area where tires generate the most grip. If you drift out of that line, traction drops and the car can become harder to control, especially when only one tire loses grip.
nose wing
"Now with the, with the top fuel car, you got a nose wing on it too. So you have front downforce and you put input into it and sometimes it'll bring it, you can bring it back and sometimes it's just not going to bring it back."
A nose wing is a front spoiler-like piece that shapes airflow. Its job is to help press the front of the car down for better grip and control.
A nose wing is an aerodynamic device mounted at the front of a race car to manage airflow and generate downforce. On top fuel cars, it’s used to help keep the front end loaded so the car can respond more consistently to steering/throttle inputs.
split seconds
"It'll drive through the front tires. So it's again, it's those split seconds because now you're, you're running 200 and some odd mile an hour by the three 30 and on down."
“Split seconds” highlights how quickly traction, stability, and driver inputs must be managed in drag racing. At very high speeds, tiny changes in grip or alignment can force the car into a different behavior before the driver can correct it.
drag racing simulators
"You just got to experience it. You just got, it just has to happen. And then you're racing simulators for the drag side."
A drag racing simulator is a video/rig setup meant to mimic a drag strip run. The point here is that it still doesn’t feel like the real car, especially the strong physical forces.
Drag racing simulators attempt to recreate the timing, traction events, and vehicle dynamics of a straight-line run. The host suggests current simulators can’t fully reproduce the real-world physical loads (like G forces), limiting how well practice transfers.
G forces
"I mean, there just isn't yet. Um, and it'd be hard to simulate it anyway. I mean, the biggest thing is the G forces and everything else."
G forces tell you how hard the car is accelerating compared to normal gravity. In drag racing, the body can feel extremely strong forces, and that’s hard to mimic in a simulator.
G forces are a measure of acceleration felt by the driver, expressed in multiples of Earth’s gravity (1G). Drag racing can generate very high G loads during launch and rapid speed changes, which are difficult to replicate in simulators.
split second decision
"And if an event, we call it an event, if it shakes or spins, even when it shakes, you have to make a split second decision because it's not just shake and get out of it and abort the run."
When a race car starts acting unstable, you don’t have time to think. You have to react instantly—either try to save it or stop the run.
In high-speed racing, drivers sometimes have only a moment to react when the car starts to destabilize. The idea here is that if the car begins to shake or spin, you must decide immediately whether to recover or abort the run.
abort the run
"because it's not just shake and get out of it and abort the run."
“Abort the run” means giving up on that attempt. If the car is sliding or spinning too much, it’s safer to stop rather than keep going.
“Abort the run” means stopping the attempt rather than continuing when the car is unstable or the situation is unsafe. In racing, continuing through a developing spin or severe shake can damage the car or create a dangerous incident, so drivers choose to end the run early.
mild zone and heavy zone
"I tell everybody there's like a mild zone and then the heavy zone and it gets in a mild shake... But as soon as it crosses over into that heavy zone is what I call it, you, you have no choice but to bail out of it."
Stewart describes a threshold-based way of judging car stability: a “mild” range where the car can be driven out of the problem, versus a “heavy” range where recovery is no longer realistic. This maps to how tire grip and vehicle balance degrade as a slide/spin develops—once you’re past the limit, the safest move is to bail out.
pedal it really quick
"You can either bail out of it or the alcohol car, you could pedal it really quick, you would get out of it and get back in it right away, settle it down."
He’s talking about quickly pressing the gas (or easing it) to help the tires regain grip. The idea is to calm the car down so you can drive out of the problem.
This describes a rapid throttle input used to regain traction and settle the car after it starts to slide. The goal is to reduce wheelspin and bring the car back to a controllable balance so the driver can get back on the throttle smoothly.
frequency of the tire
"And it would just, honestly, what it does is it changes the frequency of the tire. So the tire's shaking. Takes it out of that."
Tires can shake or vibrate while you’re driving. That shaking has a “frequency,” meaning how fast it’s happening. If you change the setup enough, the vibration can calm down so the tire rides more smoothly.
When a tire is vibrating, the vibration can show up as a certain “frequency” (how fast the tire oscillates). Changing that frequency—often by adjusting tire setup or balancing—can reduce the shaking and help the tire behave more consistently. In racing, that can matter because vibration can affect grip and tire wear.
cup series
"but not at the racetrack in cup racing. ... when I drove in the cup series and when I started in 99, you could outrun the tires."
“Cup racing” is NASCAR’s highest level. The big difference is that the tires wear out fast, so you can’t just push as hard as possible for the whole run.
“Cup racing” refers to NASCAR’s top-level series, where teams race for wins and points using tightly regulated stock cars. Tony Stewart’s point is that tire behavior and management are different at the Cup level than in casual go-kart racing—tires can degrade so quickly that you can’t just drive flat-out for long.
tires would be a soapy dish rack
"And if you ran as hard as you could run in 25 laps, your tires would be a soapy dish rack and you were junk and you had to run those things 60 laps."
That phrase describes severe tire degradation: the tire’s tread and sidewall behavior get unstable as the rubber overheats and wears. In NASCAR, that kind of wear can quickly drop grip, forcing drivers to manage pace and tire life rather than running maximum effort for the full stint.
budget your tires
"So if you didn't budget your tires and take care of them, you, you were in trouble."
It means you can’t just drive as hard as possible the whole time. You have to plan how long the tires will last and manage your speed so they don’t wear out too early.
“Budget your tires” means planning how long the tires will last and how aggressively you can drive before they overheat or wear out. NASCAR teams use this to decide when to push, when to back off, and how to manage stint length so the car stays fast enough late in the run.
restart
"You'd catch Mark Martin on the start, on a restart or a run and the crew chief is Greg Zepidelli screaming at me on the radio, take care of their tires."
A restart is when the race starts again after a caution. It’s a critical moment because you’re accelerating hard and tires can get stressed right away.
A restart is the restart of the race after a caution period (like after a crash or debris). Restarts are high-stakes moments because drivers and teams try to regain track position while also protecting tire condition—tires can be sensitive to how hard you accelerate and how you load them right after the field is bunched up.
apron
"I mean, shit, they're racing four lanes underneath the line on the apron. You don't even worry about that kick track. Yeah, they do that. And then they go and turn one and they're 18 wide..."
The apron is the strip of pavement beside the main part of the track. If drivers use it to pass or stay alongside others, the race can get much wider and more crowded.
The apron is the paved area next to the main racing surface (the part where cars normally run). In modern NASCAR-style racing, drivers sometimes use the apron to gain position, which changes how wide the field can run through corners and down straights.
kick track
"I mean, shit, they're racing four lanes underneath the line on the apron. You don't even worry about that kick track. Yeah, they do that."
A kick track is a rougher part of the track near the main racing line. If you get too far off the “good” surface and hit it, the car loses grip and slows down, which helps keep drivers from wandering.
A kick track is a rougher, often textured or lower-grip surface near the racing line designed to discourage cars from drifting off the ideal groove. If a car hits it, the reduced grip can scrub speed and help keep drivers on the intended racing surface.
dog leg on the front stretch
"When you're crashing cars on a straightaway on a restart because guys are running eight different lanes going through a dog leg on the front stretch and wrecking because of it..."
A dogleg is a part of the track that “bends” in a way that isn’t a smooth straight. That can make cars bunch up and makes it easier for mistakes to cause crashes, especially when the race restarts.
A dogleg is a track section where the direction changes in a way that forces cars to turn more sharply or differently than a simple straight. On the front stretch, that kind of layout can compress the field and make lane choice more critical, increasing the chance of contact during restarts.
car setup changes
"this is when the game was changing, the setups changed, the tires changed. And the tires change. I mean, I gave good year a really hard time when things changed..."
A “setup” is the combination of adjustable settings (like suspension and tire-related choices) that teams tailor to a specific rules package, track, and tire behavior. When the “game was changing” with tire and setup rules, teams had to adapt how the car loads the tires and how the suspension works under cornering and bumps.
tire management
"I got really good at the tire management part of it. Jeff Gordon was phenomenal at it. You know, the older guys were really good at it."
Tire management is basically how you make your tires last while still going fast. It’s about keeping the tires in the right condition so they don’t lose grip too early.
Tire management is how a driver controls tire wear and temperature over a stint so the tires keep producing grip lap after lap. In NASCAR, changes to tire compounds or construction can force teams to rethink driving style and car setup to keep performance consistent.
bump stops
"we started going to soft springs on the front and riding on bump stops. Well, even though you're on a, technically on a soft spring, all that spring does is let it travel. Then what stops it is that bump stop."
Bump stops are like the suspension’s safety limit. If the car is riding on them, the suspension isn’t working normally anymore, and the ride/handling can feel very different.
Bump stops are suspension limiters that compress when the suspension reaches the end of its travel. When a car is “riding on bump stops,” it’s effectively no longer using the spring’s normal suspension behavior—ride height and compliance are controlled by the bump stop contact, which can drastically change handling.
blowing tires
"So that's when we started blowing right front tires. Well, that wasn't."
“Blowing tires” means the tire fails suddenly. When that happens, the car loses traction fast and it can become very dangerous.
“Blowing tires” means a tire fails catastrophically, usually from overheating, excessive deformation, or damage, leading to sudden loss of grip. In motorsports, it’s often tied to how the tire is loaded and managed—pressure, compound, and construction all matter.
Goodyear
"I gave Goodyear a hard time, but it wasn't because the tires were blowing, but it's because they have to sit there... So Goodyear had to react."
Goodyear makes tires. Here, Stewart is saying they changed the tire design to help prevent tires from failing during racing.
Goodyear is a tire manufacturer that supplies racing tires and can change tire construction to address issues like overheating and blowouts. In this segment, Stewart describes how Goodyear adjusted the tires’ stiffness to stop failures.
tire sidewalls
"What Goodyear had to do is make the tires so hard that they didn't wear out and, and they stopped blowing tires. They had stiffer sidewalls, which they had to do."
The sidewall is the tire’s “side” section. If it’s stiffer, the tire flexes less when the car loads it hard, which can help stop dangerous tire failures.
The sidewall is the flexible part of a tire between the tread and the bead. In racing, making the sidewalls stiffer changes how the tire deforms under load, which can reduce overheating and help prevent blowouts.
stiffer sidewalls
"They had stiffer sidewalls, which they had to do. But it changed, again, it changed the game."
Stiffer sidewalls make the tire less “squishy.” That helps the tire stay more stable when you’re turning hard, which can improve safety and tire life.
Stiffer sidewalls are a tire construction change that reduces tire flex. Less flex can improve stability and durability under heavy cornering loads, and it can reduce the conditions that lead to tire overheating and blowouts.
Tesla Semi
"...king their money on street tires and truck tires, semi tires. I mean, that's, that's where they make the..."
The Tesla Semi is a large electric truck used to move goods. Because it’s a heavy vehicle, the tires matter a lot for cost and performance. The podcast is talking about how different tire types can change those costs.
The Tesla Semi is an electric heavy-duty truck designed for long-haul freight with an emphasis on reducing emissions and operating costs. The podcast context focuses on tire choices and how tire types affect running costs, which is especially relevant for large trucks where tire wear can be a major expense. That’s why it’s discussed in terms of how fleets manage costs.
arrow game
"Because what was happening was the cut horse power, they it got to be more of an arrow game. So the tires got harder, which made arrow more important."
This is about aerodynamics—how the car moves through air. If the rules change so the cars can’t rely as much on engine power, then being in the right airflow (like in clean air) matters more for grip and speed.
“Arrow game” is almost certainly referring to an aerodynamic “airflow” advantage—how much downforce and stability a car gains from its shape and how it interacts with the air. In stock-car racing, this often means the lead car’s clean air lets it generate more effective grip than the cars behind.
mechanical grip
"There's two kinds of grip, mechanical grip and arrow grip. So you start taking the mechanical grip out of it. Now what happens?"
Mechanical grip is basically how well the tires can “bite” the road. If that grip gets worse, the car has to rely more on aerodynamic effects to stay planted.
Mechanical grip is the traction a tire gets from contact with the road surface—things like tire compound, tire temperature, suspension setup, and how the car loads the tires. If rules or conditions reduce mechanical grip, drivers become more dependent on aerodynamic grip (downforce) instead.
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