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Tony Stewart Finally Opens Up About Leaving NASCAR

Tony Stewart Finally Opens Up About Leaving NASCAR

Oil and Whiskey with Roadster Shop May 11, 2026 176 min
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About this episode

Tony Stewart and the hosts bounce from Talladega memories to how racing has changed: horsepower got cut, tire and setup rules evolved, and aerodynamics/airflow now shape grip and passing. Stewart compares his era’s 875-hp packages to today’s “500 horsepower,” explains why reduced power changes lift points, and describes restrictor-plate strategy, restarts, and etiquette. The conversation also tracks his path from local dirt and go-karts to IndyCar and beyond, plus a detour into NHRA and drag-racing procedures.

Technical Too Afraid to Ask
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road course race

"...we were coming from a pavement race, a road course race somewhere, and it was just when everybody..."

A road course is a track layout built to resemble regular roads, with a mix of corners, braking zones, and changing directions. Racing on a road course usually demands strong braking and cornering balance compared with oval or dirt-only formats.

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knobby tires

"...it was just when everybody, we were just on the front edge of when guys that were running dirt were going away from knobby tires to the slicks."

Knobby tires have chunky tread that grips dirt better. They’re used when the track surface is loose or bumpy.

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slicks

"...when guys that were running dirt were going away from knobby tires to the slicks."

Slicks are smooth tires with almost no tread. They work best on clean, consistent surfaces because they make more contact with the ground.

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dirt tracks

"...soft enough to run on dirt tracks and found out they were racing across the street at night."

Dirt tracks are made of packed dirt, not pavement. The surface can get rough and slippery as the race goes on, so tires matter a lot.

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Concept

enduro

"So we ran the enduro during the day"

An enduro is a longer race that tests staying power and strategy. Instead of just sprinting, teams manage tires and fuel over time.

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two stroke

"So, you know, two stroke, you lean over to adjust the high speed on it."

A two-stroke engine makes power with every other piston movement, so it can feel quick and lively. It also usually needs special oil handling compared to many four-stroke engines.

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high speed

"you lean over to adjust the high speed on it. You reached over, you're holding on a butterfly steering"

“High speed” is the tune for how the engine gets fuel when you’re going fast. Changing it can make the bike/car pull harder—or prevent it from running too lean or too rich at top speed.

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butterfly steering

"So, you know, two stroke, you lean over to adjust the high speed on it. You reached over, you're holding on a butterfly steering when you reach over right here"

“Butterfly steering” describes a steering setup where the driver uses a small, pivoting control (often a handlebar/lever arrangement) that moves like a butterfly-shaped linkage. In go-kart and small racing applications, it’s a compact way to provide quick steering input with minimal movement.

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T handle needle

"and grab the T handle needle. That's how you set the Yamaha."

The “T handle needle” is a knob used to fine-tune how much fuel the engine gets. Small changes can noticeably affect how the engine runs when you’re accelerating or at certain speeds.

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Brand

Yamaha

"and grab the T handle needle. That's how you set the Yamaha."

Yamaha is the brand of the engine. The speaker is saying that the tuning steps they just described are how you set up that Yamaha to run right.

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tire prep

"What was the secret sauce on the tire prep? [759.4s] Nobody did. Nobody treated tires back then."

Tire prep is what teams do to get race tires ready so they grip well. The goal is to make sure the tires are in the right condition and temperature for the track.

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tire treatment and prep culture (back then vs now)

"Nobody treated tires back then. [761.8s] Really? [762.4s] We ran treaded tires. [764.1s] Nobody treated tires with anything."

They’re talking about how race teams used to prepare tires compared to later on. The point is that tire treatment became a bigger part of racing over time.

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treaded tires

"We ran treaded tires. [764.1s] Nobody treated tires with anything."

Treaded tires have grooves in them. Those grooves help the tire handle the road surface and can affect how much grip you get in different conditions.

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Talladega infield and track memories

"I got to think about all that fun you had in Talladega at the big track [786.3s] in the infield across the street."

They mention Talladega and the infield area, basically recalling experiences from racing there. It’s part of the story they’re telling about that time.

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Car

Dodge Ram

"... going to do a commercial tomorrow with Dodge and Ram and we're promoting a truck that has 777 horsepow..."

The Dodge Ram is a large pickup truck designed to carry loads and tow trailers. In this episode, it’s mentioned because the specific truck being discussed has a lot of power. That makes it more than just a basic work truck.

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Car

Ford F150

"I was walking out of the fucking gym this morning and I'm just looking down. I look over and like, there's a fucking F-150 Shelby. And I look at the side, it says like 760 something horsepower."

This is a special, performance-focused version of the Ford F-150 pickup. The host’s point is that you can buy a truck like this from a dealer with big horsepower numbers.

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horsepower

"[1491.9s] I mean, it's well on the horsepower thing to from from hopping into [1496.0s] three quarter midgets and then you went into Sprint, which that's that's [1500.0s] what 500 horsepower jump right there."

Horsepower is basically how strong the engine is. More horsepower usually helps the car go faster, but it can also make the car harder to control.

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car setups

"[1532.2s] in the drastic, seemingly drastic change in driving styles, tracks, car [1540.6s] setups, horsepower and all of that."

Car setup is the configuration of adjustable parameters—like suspension settings, tire choices, and aerodynamic balance—tuned to a driver’s preferences and a specific track. Changes in setup can dramatically alter how the car responds to steering, braking, and throttle.

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Indy car

"[1549.4s] Even jumping from Sprint to Indy car, because you didn't have a 56 [1555.4s] 78 year like lead up of like, oh, he's getting a little bit better [1559.8s] this year and he's getting better this year. [1561.4s] You jumped in to a fucking Indy car, which in that era, it was mid nineties, [1566.6s] right? Early nineties. Yeah."

Here, “Indy car” means the special open-wheel race cars used in IndyCar racing. They’re built for fast racing and require different tuning than smaller series.

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Indy 500

"Yeah. The car that I qualified at the Indy 500 had a at that time, a thousand and eight horsepower was our qualifying motor."

The Indy 500 is a famous big race in the U.S. held at Indianapolis. How you qualify matters a lot because it affects where you start the race.

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USAC triple crown

"And you got to remember in 95 we won the Usak triple crown. So we won the midget sprint and silver crown championships."

The “USAC triple crown” is a big achievement in USAC racing where you win three major titles/events in one season. It’s hard because you have to be good in multiple kinds of races and cars.

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Silver Crown championships

"So we won the midget sprint and silver crown championships."

Silver Crown is another USAC series with bigger cars and longer races than midget events. Winning it usually means you can handle both speed and staying consistent over a longer run.

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midget sprint championships

"So we won the Usak triple crown. So we won the midget sprint and silver crown championships."

Midget racing is a type of open-wheel racing with small, fast cars. A midget sprint championship means you did really well across many races in a season.

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Concept

dirt modified

"plus on the side, if I had a night off, I had a couple buddies that had a dirt modified, had another guy that had a dirt late model"

A dirt modified is a race car class built for dirt tracks. Driving it is different from pavement because the surface changes grip as you go.

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dirt late model

"had another guy that had a dirt late model that I got a couple rides in."

A dirt late model is a common dirt-racing car class. It’s fast and races closely, and you have to deal with changing traction on the track.

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banking

"They called it the turn one had banking to it. Going into turn two had a hump over and then down in this big sweeping corner."

Banking is when a race track corner is tilted. That tilt helps the car hold the turn better at speed, but it also changes how the car behaves as you move through the corner.

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Car

Toyota A90

"Going into turn two had a hump over and then down in this big sweeping corner. And it was more than a 90 degree corner. And he had this flat dog leg to the start finish line."

The Toyota Supra is a sports car made for fast driving and good handling. On a track, people talk about it because it can stay stable when the road bends a lot or changes height. That helps the driver keep control and speed through the corner.

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turbo lag

"And so off a turn one, when the banking would fall off and those cars had turbochargers on them and where everybody got in trouble was the pace slowed down so much because of the grip that when you went off the corner, now you have turbo lag."

Turbo lag is the short delay before the turbo really starts pushing power. It can make the car feel like it doesn’t accelerate right away when you come out of a turn.

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turbochargers

"And so off a turn one, when the banking would fall off and those cars had turbochargers on them and where everybody got in trouble was the pace slowed down so much because of the grip that when you went off the corner, now you have turbo lag."

A turbocharger is a device that uses the engine’s exhaust to force more air into the engine. More air usually means more power, but it can take a moment to spool up after you accelerate.

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crest it over

"And so right about the part where you crest it over was where the turbo would start really bringing the power in."

“Cresting” means going over the top of a hill in the track. As the car goes over, the grip and how the car feels can change, which can make power delivery feel different.

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G's in inertia

"But so you're feeling you're feeling G's in inertia. You're not like these tires are doing this."

“G’s” is a measure of how hard the car is accelerating or turning, compared to gravity. In a corner, those forces can feel strong because your body wants to keep going straight.

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Cup cars

"You know, sometimes, you know, cup cars, even that changed over the course of when I started in Cup in 99 to current, you know, we we never."

“Cup cars” means the NASCAR Cup Series race cars. They’re built to NASCAR rules, so teams can only change certain things to make the car handle better.

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stiff springs in the front, soft springs in the rear

"We ran stiff springs in the front, soft springs in the rear to keep grip. It wasn't about attitude."

This is about how hard the suspension springs are. Stiffer front springs and softer rear springs change how the car “leans” and grips when you brake and turn.

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wind tunnel

"And then all of a sudden somebody came up the idea through the wind tunnel of we get the nose down, we get the backup, we get more total down force front and rear."

A wind tunnel is used to measure aerodynamic forces like downforce and drag by testing a car model (or full-scale car) in controlled airflow. In racing, wind-tunnel data helps teams design bodywork and setups that keep the car planted at speed.

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down force

"we get the nose down, we get the backup, we get more total down force front and rear. And that's when the whole game changed."

Downforce is the “suction” effect from the car’s shape and airflow that presses the tires onto the track. More downforce usually means better grip for turning and braking.

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nose down

"somebody came up the idea through the wind tunnel of we get the nose down, we get the backup, we get more total down force front and rear."

“Nose down” means the front of the car squats lower. Teams try to control that because it changes how much grip the front tires have when you brake.

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spring rate

"Well, eventually, though, between the spring rate of the tire and the setup, it would the nose would rise a little bit."

Spring rate is how stiff the suspension spring is. A higher spring rate resists compression more, which changes how the car’s front and rear move when you brake or change direction.

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tire pressure sensors

"So the bonus of that is I'm not carrying all the downforce to worry about cutting a tire necessarily, but we didn't have tire pressure sensors then."

Tire pressure sensors are devices that tell the crew if a tire is losing air. If you know early, you can react sooner instead of waiting until the tire feels bad or fails.

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loose wheel

"The only other time while we were, while you were talking a minute ago, that I was going, where did I ever have anything that was legit fear? Had a loose wheel at a cup race and same type of deal."

A loose wheel means the wheel isn’t tight on the car. That can make the car shake and can get dangerous fast, so it’s something drivers and crews take very seriously.

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vibrations

"Got a handful of laps left. I don't want to pit. I'm going to go from top five run to somewhere in the late twenties to 30th place in the deal and wrote it out and the vibrations getting worse and getting worse and you know what's going on."

In racing, increasing vibrations often indicate a developing mechanical problem—commonly tire damage, wheel imbalance, or a wheel/hub issue. As the problem worsens, the driver may feel the car becoming unstable and may need to pit or change strategy.

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lug nuts

"It's either going to lose enough lug nuts that breaks the wheel or it's just going to break the wheel in general..."

Lug nuts are the bolts that hold your wheel onto the car. If they loosen, the wheel can come off or get damaged, which is dangerous.

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top fuel car

"I always think about this, like when you're in a top fuel car and things like things that if something goes wrong..."

A top fuel car is a drag-race car built to go insanely fast in a straight line. If something goes wrong, it happens so quickly that the driver can’t really fix it in time.

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quarter mile

"...you're doing 300 miles an hour and a quarter mile..."

The quarter mile is a standard drag-racing distance. Since it’s so short, the car gets up to very high speed quickly—so problems show up fast.

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throttle

"Like the, I mean, can you be on a top fuel car? ... Can you steer that thing and really you can correct it? I mean, throttle maybe, right?"

Throttle is how the driver controls how much power the engine makes. In a race, changing throttle can sometimes help, but at very high speed it may be too late to save the situation.

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open wheel drivers

"But can you so, so the things I was telling somebody the other day, buddy in mind, that's open wheel drivers, sprint car driver."

They’re talking about race drivers in open-wheel cars, where the wheels are exposed. The point is that driving skill can look different depending on the type of racing.

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sprint car driver

"buddy in mind, that's open wheel drivers, sprint car driver. And, and I was telling him..."

A sprint car is a type of race car that usually runs on short oval tracks. They’re using it to explain that driving skills don’t translate the same way between racing types.

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reaction time on the tree

"The criteria and drag racing that makes a good driver is cuts a good reaction [2664.6s] time on the tree, keeps it in the groove."

The “tree” is the start-light system in drag racing. Reaction time is how fast the driver reacts when the lights change—faster reaction usually helps you get moving sooner.

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contact patch

"If the tire spins or shakes and if they shake, they'll spin too, because the [2694.1s] contact patch is gone at that point."

Your tire only grips the road where it’s actually touching. If the tire starts spinning, that effective grip area stops working, and the car can’t accelerate the way it should.

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nitro motor

"But when they spin the tires, a nitro motor wants to be loaded all the time. [2700.4s] So it's like, you know, short shift and so to speak, and how it kind of"

A “nitro motor” is an engine that uses nitromethane fuel, which is common in high-end drag racing. Because of how that fuel burns, the engine responds differently to throttle and load than a normal gasoline engine.

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short shift

"So it's like, you know, short shift and so to speak, and how it kind of [2703.6s] lugs the motor and you're not really lugging the motor, but it needs to be"

“Short shift” means you shift to the next gear sooner than usual. The goal is to keep the engine in the right zone so it keeps pulling instead of falling off when traction isn’t great.

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lugging the motor

"and how it kind of [2703.6s] lugs the motor and you're not really lugging the motor, but it needs to be"

Lugging means the engine is being asked to pull hard at too low of an engine speed. It can feel like the engine is struggling instead of working efficiently.

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Concept

free the car up

"If you could run flat to make it faster, you just freed it up and it freed the [2717.2s] motor up, it made everything happier, rolled freer."

“Free the car up” means making the car easier to control and easier to accelerate. The idea is to reduce binding/over-control so it can put power down better—though drag racing doesn’t allow the same kind of “loosen it up” approach.

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air compresses

"it's not about crashing the car, air compresses, [2732.9s] fluid doesn't, liquid doesn't, fuel doesn't."

They’re explaining that gases like air can compress, so the engine doesn’t always respond instantly to what you’re doing with the throttle. That delay can cause a sudden “pop” later instead of smooth power.

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fuel catches up

"So you stay in the gas longer, you just keep out in fuel to the cylinder, keep [2738.9s] out in fuel and it'll cycle it through, but eventually the fuel catches up and [2744.5s] pop."

It means the fuel delivery can lag behind what the engine is doing. If you stay on it too long while the car isn’t hooking up, fuel can arrive late and then ignite all at once.

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Concept

drag race school

"I mean, I went down to a drag race school in, in Brains in Florida and [3016.5s] drove Frank Collie's cars and I started in a super comp car."

A “drag race school” is training to learn how to race safely and correctly at a drag strip. It teaches the steps you have to do the same way each run.

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alcohol dragster

"And so we, he took super comp car down there and he took an alcohol dragster. [3031.6s] His alcohol dragster is a three speed automatic, uh, runs 220 miles an hour at [3036.3s] the quarter mile."

An “alcohol dragster” is a drag-racing car that runs on alcohol fuel instead of regular gas. That fuel choice helps the engine make big power for short, repeated race runs.

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three speed automatic

"His alcohol dragster is a three speed automatic, uh, runs 220 miles an hour at [3036.3s] the quarter mile. [3037.0s] I'm like, sounds good."

A “three-speed automatic” is a gearbox with three forward gears that changes gears by itself. For drag racing, it’s tuned so the engine stays in the right rev range as the car speeds up.

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burnout

"So what these guys are doing when, when you do the burnout and come back, they've got to de-ice it."

A burnout is when the driver spins the tires on purpose before the race. It warms the tires so they grip better when you launch.

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de-ice

"they've got to de-ice it. So they got alcohol spray or whatever. And it, and it dissolves the, the frost on it or whatever."

De-ice means getting rid of frost so the car can work properly. They spray alcohol to melt the ice/frost so nothing gets in the way of the run.

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super comp car

"So doing all those steps. And I was struggling with that, the super comp car. And you don't have to do all that with it."

“Super Comp” is a category of drag racing with certain rules about how the cars are set up. The speaker is saying the routine and what you have to worry about can differ by class.

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blower

"And you don't have to do all that with it. The blower was the part you had to take care of."

A blower is a device that forces more air into the engine. More air usually means more power, and in drag racing it’s something you have to pay close attention to.

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Concept

instinctively, not thinking about it

"and con with confidence that I could do it every time and not, you get to a point as a driver when you're doing things instinctively, not thinking about it"

It means the driver has practiced enough that the actions feel automatic. Instead of thinking step-by-step, the driver just reacts the right way.

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nitro car

"And so even driving the nitro car now, Hagen told me, you know, I was a little discouraged."

A “nitro car” is a drag-racing car that runs on nitromethane fuel. Because the fuel behaves differently, the car’s power and how it feels to drive can be noticeably different.

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alcohol car

"It took me a while. I got used to the alcohol car. So I ran full season of alcohol and those cars, the real cars that you're racing are 270 to 280 mile an hour cars."

An “alcohol car” is a drag-racing car that uses alcohol fuel. Since that fuel burns differently than other fuels, the engine response and driving feel are different too.

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Concept

learning curve

"And so then when Leah decided she wanted to start a family and step down the car to go through a whole season being pregnant and then the second year, you know, raising Dom and getting him off on the right foot. I had to go through that same learning curve again."

A “learning curve” is how long it takes to get used to a new car. Even if you’ve driven before, you still need practice runs to feel comfortable and consistent.

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80 runs

"But the good thing was I'd been through it once and my brain caught up way quicker, but still Hagen and even Leah said it's going to take 80 runs before you get really comfortable in this."

“80 runs” is basically a rule-of-thumb for practice. The more passes you do, the more consistent you get and the better you understand how the car behaves.

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test

"But the good thing was I'd been through it once and my brain caught up way quicker, but still Hagen and even Leah said it's going to take 80 runs before you get really comfortable in this. When you go test, you can do four runs in a day."

Here, “test” means practice sessions at the track. They do a limited number of runs to learn how changes affect the car and to get comfortable.

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water box

"If the track opens at 10 o'clock, if they're in the water box at 10 o'clock and can be the first one on the track..."

A water box is a wet patch at the drag strip where cars stage before a run. It’s used to help the tires get ready to hook up (grip) right away.

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rebuilding the motor

"...dragging it back, rebuilding the motor, warm up, drag it back up there, make the run..."

Rebuilding the motor means the team takes the engine apart and fixes/refreshes the parts that wear out. It’s something race teams do to keep the engine healthy for repeated runs.

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warm up

"...rebuilding the motor, warm up, drag it back up there, make the run..."

Warm up is the short period before the run where the car gets up to the right temperatures. That helps the engine and tires work properly when you start driving hard.

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steering input

"how much throttle input and steering input is there when that thing is hooked up and it is a flawless run?"

Steering input means how you turn the steering wheel and when you do it. For a great run, the driver keeps it controlled so the car stays stable and doesn’t wander.

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Concept

hooked up

"how much throttle input and steering input is there when that thing is hooked up and it is a flawless run?"

“Hooked up” means the tires are gripping the track well. When that happens, the car can put power down without spinning or shaking.

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Concept

spins or shakes

"you don't lift unless it spins or shakes or gets you out."

“Spins or shakes” means the car isn’t gripping smoothly. Spinning is wheel slip, and shaking is the car vibrating or acting unstable, which usually makes the run worse.

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groove

"If you get out of the groove and you get one tire out of the groove, the one that's in the groove is going to out drive the other tire and make your problem worse."

The “groove” is the best part of the track—the line where the tires stick the most. If you move off it, grip can change quickly and the car can start behaving unpredictably.

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nose wing

"Now with the, with the top fuel car, you got a nose wing on it too. So you have front downforce and you put input into it and sometimes it'll bring it, you can bring it back and sometimes it's just not going to bring it back."

A nose wing is a front spoiler-like piece that shapes airflow. Its job is to help press the front of the car down for better grip and control.

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Concept

split seconds

"It'll drive through the front tires. So it's again, it's those split seconds because now you're, you're running 200 and some odd mile an hour by the three 30 and on down."

“Split seconds” highlights how quickly traction, stability, and driver inputs must be managed in drag racing. At very high speeds, tiny changes in grip or alignment can force the car into a different behavior before the driver can correct it.

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Concept

drag racing simulators

"You just got to experience it. You just got, it just has to happen. And then you're racing simulators for the drag side."

A drag racing simulator is a video/rig setup meant to mimic a drag strip run. The point here is that it still doesn’t feel like the real car, especially the strong physical forces.

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G forces

"I mean, there just isn't yet. Um, and it'd be hard to simulate it anyway. I mean, the biggest thing is the G forces and everything else."

G forces tell you how hard the car is accelerating compared to normal gravity. In drag racing, the body can feel extremely strong forces, and that’s hard to mimic in a simulator.

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Concept

split second decision

"And if an event, we call it an event, if it shakes or spins, even when it shakes, you have to make a split second decision because it's not just shake and get out of it and abort the run."

When a race car starts acting unstable, you don’t have time to think. You have to react instantly—either try to save it or stop the run.

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Concept

abort the run

"because it's not just shake and get out of it and abort the run."

“Abort the run” means giving up on that attempt. If the car is sliding or spinning too much, it’s safer to stop rather than keep going.

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Concept

mild zone and heavy zone

"I tell everybody there's like a mild zone and then the heavy zone and it gets in a mild shake... But as soon as it crosses over into that heavy zone is what I call it, you, you have no choice but to bail out of it."

Stewart describes a threshold-based way of judging car stability: a “mild” range where the car can be driven out of the problem, versus a “heavy” range where recovery is no longer realistic. This maps to how tire grip and vehicle balance degrade as a slide/spin develops—once you’re past the limit, the safest move is to bail out.

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Concept

pedal it really quick

"You can either bail out of it or the alcohol car, you could pedal it really quick, you would get out of it and get back in it right away, settle it down."

He’s talking about quickly pressing the gas (or easing it) to help the tires regain grip. The idea is to calm the car down so you can drive out of the problem.

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frequency of the tire

"And it would just, honestly, what it does is it changes the frequency of the tire. So the tire's shaking. Takes it out of that."

Tires can shake or vibrate while you’re driving. That shaking has a “frequency,” meaning how fast it’s happening. If you change the setup enough, the vibration can calm down so the tire rides more smoothly.

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Term

cup series

"but not at the racetrack in cup racing. ... when I drove in the cup series and when I started in 99, you could outrun the tires."

“Cup racing” is NASCAR’s highest level. The big difference is that the tires wear out fast, so you can’t just push as hard as possible for the whole run.

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tires would be a soapy dish rack

"And if you ran as hard as you could run in 25 laps, your tires would be a soapy dish rack and you were junk and you had to run those things 60 laps."

That phrase describes severe tire degradation: the tire’s tread and sidewall behavior get unstable as the rubber overheats and wears. In NASCAR, that kind of wear can quickly drop grip, forcing drivers to manage pace and tire life rather than running maximum effort for the full stint.

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budget your tires

"So if you didn't budget your tires and take care of them, you, you were in trouble."

It means you can’t just drive as hard as possible the whole time. You have to plan how long the tires will last and manage your speed so they don’t wear out too early.

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Term

restart

"You'd catch Mark Martin on the start, on a restart or a run and the crew chief is Greg Zepidelli screaming at me on the radio, take care of their tires."

A restart is when the race starts again after a caution. It’s a critical moment because you’re accelerating hard and tires can get stressed right away.

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Concept

apron

"I mean, shit, they're racing four lanes underneath the line on the apron. You don't even worry about that kick track. Yeah, they do that. And then they go and turn one and they're 18 wide..."

The apron is the strip of pavement beside the main part of the track. If drivers use it to pass or stay alongside others, the race can get much wider and more crowded.

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Concept

kick track

"I mean, shit, they're racing four lanes underneath the line on the apron. You don't even worry about that kick track. Yeah, they do that."

A kick track is a rougher part of the track near the main racing line. If you get too far off the “good” surface and hit it, the car loses grip and slows down, which helps keep drivers from wandering.

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Concept

dog leg on the front stretch

"When you're crashing cars on a straightaway on a restart because guys are running eight different lanes going through a dog leg on the front stretch and wrecking because of it..."

A dogleg is a part of the track that “bends” in a way that isn’t a smooth straight. That can make cars bunch up and makes it easier for mistakes to cause crashes, especially when the race restarts.

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Concept

car setup changes

"this is when the game was changing, the setups changed, the tires changed. And the tires change. I mean, I gave good year a really hard time when things changed..."

A “setup” is the combination of adjustable settings (like suspension and tire-related choices) that teams tailor to a specific rules package, track, and tire behavior. When the “game was changing” with tire and setup rules, teams had to adapt how the car loads the tires and how the suspension works under cornering and bumps.

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Term

tire management

"I got really good at the tire management part of it. Jeff Gordon was phenomenal at it. You know, the older guys were really good at it."

Tire management is basically how you make your tires last while still going fast. It’s about keeping the tires in the right condition so they don’t lose grip too early.

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bump stops

"we started going to soft springs on the front and riding on bump stops. Well, even though you're on a, technically on a soft spring, all that spring does is let it travel. Then what stops it is that bump stop."

Bump stops are like the suspension’s safety limit. If the car is riding on them, the suspension isn’t working normally anymore, and the ride/handling can feel very different.

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blowing tires

"So that's when we started blowing right front tires. Well, that wasn't."

“Blowing tires” means the tire fails suddenly. When that happens, the car loses traction fast and it can become very dangerous.

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Company

Goodyear

"I gave Goodyear a hard time, but it wasn't because the tires were blowing, but it's because they have to sit there... So Goodyear had to react."

Goodyear makes tires. Here, Stewart is saying they changed the tire design to help prevent tires from failing during racing.

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tire sidewalls

"What Goodyear had to do is make the tires so hard that they didn't wear out and, and they stopped blowing tires. They had stiffer sidewalls, which they had to do."

The sidewall is the tire’s “side” section. If it’s stiffer, the tire flexes less when the car loads it hard, which can help stop dangerous tire failures.

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stiffer sidewalls

"They had stiffer sidewalls, which they had to do. But it changed, again, it changed the game."

Stiffer sidewalls make the tire less “squishy.” That helps the tire stay more stable when you’re turning hard, which can improve safety and tire life.

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Car

Tesla Semi

"...king their money on street tires and truck tires, semi tires. I mean, that's, that's where they make the..."

The Tesla Semi is a large electric truck used to move goods. Because it’s a heavy vehicle, the tires matter a lot for cost and performance. The podcast is talking about how different tire types can change those costs.

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Term

arrow game

"Because what was happening was the cut horse power, they it got to be more of an arrow game. So the tires got harder, which made arrow more important."

This is about aerodynamics—how the car moves through air. If the rules change so the cars can’t rely as much on engine power, then being in the right airflow (like in clean air) matters more for grip and speed.

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Term

mechanical grip

"There's two kinds of grip, mechanical grip and arrow grip. So you start taking the mechanical grip out of it. Now what happens?"

Mechanical grip is basically how well the tires can “bite” the road. If that grip gets worse, the car has to rely more on aerodynamic effects to stay planted.

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